JPEG / MPEG Association to hold Workshop on Radiance Fields

radiancefields.com Managing Editor, Michael Rubloff to speak.

radiancefields.com Managing Editor, Michael Rubloff to speak.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Logo

In recent weeks, interest in radiance fields has surged, as industries and consumers alike recognize the transformative potential of hyper-realistic 3D experiences.

Last week, the Metaverse Standards Forum hosted a well-attended, three-hour discussion on the possibility of standardizing one particular radiance field method, 3D Gaussian Splatting. While the general consensus was that the current, exponential pace of research renders the technology too early for formal standardization, the enthusiasm in the virtual room was unmistakable. Over 200 participants remained engaged through the final presentation and an extended Q&A session— evidence of the strong momentum behind radiance fields.

Advancing Conversations on Radiance Fields

This week, excitement continues with another major talk organized by MPEG and JPEG, solely focused on radiance fields. While radiance fields are often associated with Neural Radiance Fields (NeRFs), it is important to note that several implementations exist, including 3D Gaussian Splatting. We can also anticipate entirely new radiance field methods to emerge in the near future, given the rapid pace of research.

I am thrilled to announce my participation in the workshop, where I will discuss how radiance field methods are already being applied across diverse industries—and how they might shape the future of hyper-realistic 3D and dynamic virtual worlds. I am equally honored to share the virtual stage with other esteemed speakers, including Professor Angjoo Kanazawa of UC Berkeley, whose Kanazawa Lab has produced some of the most widely recognized work in this field, notably Nerfstudio.

Below is the full statement of the workshop:

Radiance field representations have garnered significant interest in recent years due to their ability to enable high-quality, free-viewpoint rendering of 3D and 4D environments derived from 2D images. This capability makes them ideal for immersive applications such as gaming, telepresence, mapping, and the integration of real and virtual scenes and objects. These representations can be realized through implicit methods like Neural Radiance Fields or explicit techniques such as 3D Gaussian Splatting. While these approaches have advanced rapidly to enhance visual quality, they have also introduced challenges related to interoperability and data compression. This creates a valuable opportunity for standardization committees to define high-performance, standardized solutions.

Both JPEG and MPEG standardization committees recognize the significance of this technology and the need for standards for radiance field coding, enabling interoperability among applications and services that employ radiance field representations.

As part of this activity, the JPEG and MPEG committees are jointly organizing an online workshop on Radiance Field representations. This workshop consists of a series of presentations focusing on various topics related to radiance fields.

Program

  • 15:00 UTC – Latest Developments in Compact 3D Gaussian Splatting, Eunbyung Park (SKKU / South Korea)

  • 15:30 UTC – Radiance Fields in Action: Industry Adoption and the State of the Art, Michael Rubloff (radiancefields.com / New York, United States)

  • 16:00 UTC – Reconstructing Objects with Parts and Scenes in 4D, Angjoo Kanazawa (UC Berkeley / California, United States)

  • 16:30 UTC – The Role of Standardization for Radiance Field Technologies, Davi Lazzarotto and Yiyi Liao

  • 17:00 UTC – Q&A Session

The workshop is free to attend and can be accessed here. I look forward to seeing you there!

Featured

Recents

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

Octane for Cinema 4D 2.0.0 renders Gaussian splats in the C4D 2026 viewport, adds plugin-side splat loading and SPZ support, and a Realtime Live Viewer mode.

Michael Rubloff

Oct 5, 2026

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

Octane for Cinema 4D 2.0.0 renders Gaussian splats in the C4D 2026 viewport, adds plugin-side splat loading and SPZ support, and a Realtime Live Viewer mode.

Michael Rubloff

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Oct 3, 2026

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

Octane for Cinema 4D 2.0.0 renders Gaussian splats in the C4D 2026 viewport, adds plugin-side splat loading and SPZ support, and a Realtime Live Viewer mode.

Michael Rubloff

Oct 5, 2026

OctaneRender

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

Michael Rubloff

Oct 5, 2026

OctaneRender

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

Octane for Cinema 4D 2.0.0 renders Gaussian splats in the C4D 2026 viewport, adds plugin-side splat loading and SPZ support, and a Realtime Live Viewer mode.

Michael Rubloff

Oct 5, 2026

OctaneRender

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

360 Splat Pro

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

Michael Rubloff

Oct 3, 2026

360 Splat Pro

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

360 Splat Pro

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.