Live NYC Gaussian Splatting Tour
Live NYC Gaussian Splatting Tour
Live NYC Gaussian Splatting Tour

Michael Rubloff
Dec 2, 2025


New York City is a city made of stories, lived every day by the millions who move through it. Today, we’re inviting you to explore those stories in an entirely new way: through a virtual walking tour powered by Gaussian Splatting inside Arrival Space.
Instead of scrolling past landmarks or watching flat video, you’ll be able to step inside photoreal 3D reconstructions of real public spaces and explore them as if you’re standing there in person.
The locations will remain a surprise until the tour begins, but they’re places worth experiencing.
The event happens just a few hours from now, and it’s completely free to join.
Featured
Recents
Featured
Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Dec 17, 2025
Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Dec 17, 2025
Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Dec 18, 2025
Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Dec 18, 2025
Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Dec 17, 2025
Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Dec 17, 2025
Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Platforms
XGRIDS Announces LCC Cloud Beta
Cloud based processing for XGRIDS devices is now entering a free beta period.
Michael Rubloff
Dec 15, 2025
Platforms
XGRIDS Announces LCC Cloud Beta
Cloud based processing for XGRIDS devices is now entering a free beta period.
Michael Rubloff
Dec 15, 2025
Platforms
XGRIDS Announces LCC Cloud Beta
Cloud based processing for XGRIDS devices is now entering a free beta period.
Michael Rubloff
Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Dec 17, 2025

Radiances Fields at Burning Man
Michael Rubloff
Dec 17, 2025

Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Dec 17, 2025

Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Dec 18, 2025

Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
Michael Rubloff
Dec 18, 2025

Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Dec 18, 2025

Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Dec 17, 2025

Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Michael Rubloff
Dec 17, 2025

Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Dec 17, 2025

Featured
Featured
Platforms
RealityScan 2.0 Officially Released
RealityScan 2.0 is here from Epic Games.
Michael Rubloff
Jun 17, 2025

Platforms
RealityScan 2.0 Officially Released
RealityScan 2.0 is here from Epic Games.
Michael Rubloff
Jun 17, 2025

Platforms
RealityScan 2.0 Officially Released
Michael Rubloff
Jun 17, 2025

Platforms
SuperSplat Unveils Major Updates: 2.0 is Here
Massive updates have arrived for PlayCanvas's SuperSplat in the 2.0 release.
Michael Rubloff
Feb 13, 2025

Platforms
SuperSplat Unveils Major Updates: 2.0 is Here
Massive updates have arrived for PlayCanvas's SuperSplat in the 2.0 release.
Michael Rubloff
Feb 13, 2025

Platforms
SuperSplat Unveils Major Updates: 2.0 is Here
Michael Rubloff
Feb 13, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Radiances Fields at Burning Man
I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.
Michael Rubloff
Dec 17, 2025

Platforms
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
NVIDIA just published a tutorial on how to bring World Labs into simulation.
Michael Rubloff
Dec 18, 2025

Platforms
Meta's Hyperscape Capture Adds More Demo Scenes
Another round of Hyperscape Capture scenes from Meta has arrived.
Michael Rubloff
Dec 17, 2025

