Meta Hyperscape now available on Quest 2 and Quest Pro

Meta's Radiance Field VR demo can now be experienced on the Quest 2 and Quest Pro.

Meta's Radiance Field VR demo can now be experienced on the Quest 2 and Quest Pro.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Meta Hyperscape

Meta has expanded access to its Hyperscape platform, making it available for the Quest 2 and Quest Pro. Previously, it was only available on the Quest 3 and Quest 3S. Announced at Meta Connect 2024, Hyperscape allows users to step into a given moment in time with hyper-realistic detail in VR and is powered by Radiance Field method, Gaussian Splatting.

Recently, Meta expanded Hyperscape’s reach beyond the United States, making it available globally to all regions with access to the Quest Store.

Meta has not yet announced plans to expand the number of available scenes or to allow users to upload their own scenes. Given Meta’s likely reliance on a proprietary reconstruction method, it’s uncertain whether user-generated content, such as trained .ply files, will be supported in the future.

Considering the success of Meta’s Codec Avatar program and the popular Lex Fridman and Mark Zuckerberg interview last year (which also leveraged Radiance Fields), it seems likely that Meta will further develop Hyperscape’s scope. One possibility could be the addition of dynamic captures, akin to some demonstrations by the Radiance Field VR company, Gracia.

Meta appears committed to rolling out additional updates and functionality for Hyperscape. The platform remains free to download from the Quest Store.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

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SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

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Spirula Studio v2026.11.12 Adds Calibration Correction

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.