Meta Announces Horizon Hyperscape

Meta is entering the world of VR Radiance Fields with the announcement of Meta Horizon Hyperscape.

Meta is entering the world of VR Radiance Fields with the announcement of Meta Horizon Hyperscape.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Miris

The Meta Connect event has just kicked off, and CEO Mark Zuckerberg wasted no time, starting with a groundbreaking announcement: Meta Horizon Hyperscape. Hyperscape is a VR experience that leverages the hyper real visuals that you get from Radiance Fields to help transport people to a place or moment in time.

While Zuckerberg did not explicitly mention the underlying technology, it’s clear that Hyperscape leverages Radiance Field method Gaussian Splatting to deliver its cutting-edge visual experience. (Edit: A post keynote summary published by Meta now confirms they are using Gaussian Splatting)

In addition to the reveal, Meta has launched a public beta for Hyperscape, allowing users to explore several immersive scenes. As expected from Meta, the reconstruction quality is impressive, demonstrating their continued leadership in immersive technologies.

Meta engineer and researcher Jonathon Luiten, who has been working on the project, expressed his excitement on Twitter about the announcement, emphasizing Hyperscape’s ability to create high-fidelity replicas of physical spaces for VR.

“We’re also bringing photorealistic spaces to the metaverse, and we call this Hyperscape,” Zuckerberg said. “It’s pretty wild, and we’re planning on just adding more and more over time.”

Notably, the product page for Hyperscape highlights that all scene captures were done using a mobile device, showcasing just how powerful these devices can be for capturing hyper-realistic environments. Unfortunately users are not able to upload their captures yet.

Some of the featured scenes include virtual tours of renowned artists’ studios. Explore Daniel Arsham’s workshop and garage, where his car projects, sculptures, designs, and furniture come to life. Get up close to the tools and machines in Rebecca Fox’s studio, or witness the entire assemblage process in Gil Bruvel’s workspace.

Meta is the latest, albeit largest company to date, outside of NVIDIA to begin offering a Radiance Field experience in VR, joining companies like Pico XR, Varjo Teleport, MetalSplatter, and Gracia.

You can try the demo for Meta Horizon Hyperscape here, exclusively on the Quest 3 if you are located in the US.

Stay tuned for updates as we continue to explore Horizon Hyperscape.

Featured

Recents

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

News

Skyline Brings Splat Analysis to TerraExplorer 8.1

Skyline Software Systems says TerraExplorer 8.1 supports georeferenced Gaussian splats alongside GIS data, with basic measurements and analysis on the splat.

Michael Rubloff

Nov 3, 2026

News

Skyline Brings Splat Analysis to TerraExplorer 8.1

Skyline Software Systems says TerraExplorer 8.1 supports georeferenced Gaussian splats alongside GIS data, with basic measurements and analysis on the splat.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

OKO Magnopus

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

Michael Rubloff

Nov 3, 2026

OKO Magnopus

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

OKO Magnopus

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.