Miris shows Spatial Streaming Preview

MIRIS has shown for the first time some of the things they've been working on.

MIRIS has shown for the first time some of the things they've been working on.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Miris

Miris, which has quietly been building the first truly volumetric spatial streaming service, has finally given the world a glimpse into its progress. As you might imagine, the demo showcases the potential of lifelike 3D and dynamic content delivered to consumers through radiance fields.

This marks the first-ever public demonstration of Miris's patented Content Delivery Network for streaming true spatial content. With Miris, AR/VR/MR content developers will be able to deliver high-fidelity spatial content globally without the need for downloads. The SDK currently supports Unity's game engine and Meta's Horizon OS for Meta Quest devices. Additionally, support for other game engines and platforms, such as Apple's visionOS and Google's AndroidXR, is already on the roadmap. For more information or to contact Miris, please visit www.Miris.com.

It will be fascinating to see how Miris continues to roll out public updates, but the progress they have already made is incredibly exciting. As more content is captured in lifelike volumetric form as well as CG content, the need for robust delivery systems will only grow to match the seamless, on-demand experiences consumers have come to expect. For this reason, Miris also supports OpenUSD as an input format.

While the average person remains unaware of the significant breakthroughs happening in lifelike 3D and dynamic content through Radiance Field representations, we are rapidly approaching a future where the media we consume will be fundamentally different from anything experienced before in human history. Learn more about Miris on their website.

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