NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

Michael Rubloff

Michael Rubloff

May 5, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
NeuralEditor|
NeuralEditor|

I have received several questions about whether or not NeRFs are able to generate a point cloud and how the two concepts correlate with one another. Prior to this paper, I have not seen a large amount of overlap, but this changes with the newest NeRF editing method: NeuralEditor.

Researchers have recently developed NeuralEditor, a groundbreaking tool that allows users to edit 3D scenes more easily by manipulating point clouds. The new method, which takes advantage of the powerful capabilities of neural radiance fields (NeRFs), was created to overcome the limitations of current NeRF models, which struggle to edit the shapes of objects within a scene.

NeuralEditor combines the best of both worlds: the high-quality rendering performance of NeRFs and the ease of editing found in point clouds, a type of 3D representation. This innovation enables a wide range of shape editing tasks to be performed more efficiently and effectively, making it an exciting development for applications such as visual simulations, movies, and the gaming industry.

The team behind NeuralEditor created a point cloud-guided NeRF model that supports general shape editing tasks. By using K-D trees and deterministic integration, the model produces precise point clouds that support scene editing. This approach allows for a more natural editing process, making it easier for users to move points to new positions and create high-fidelity rendering results.

One of the key innovations in NeuralEditor is the use of K-D tree-guided voxels, which enables the creation of multi-scale density-adaptive voxels based on K-D trees. This feature allows for more natural, efficient, and even deterministic rendering. The model also supports density-adaptive rendering and deterministic spline integration, which further enhances its rendering capabilities.

In addition to its advanced rendering techniques, NeuralEditor makes use of Phong reflection-based color modeling along with point cloud normal vectors, providing a more accurate characterization of the scene's shape. This information is crucial in Phong-based rendering and implicitly facilitates optimizing the point clouds.

K-D Tree-Based Adaptive VoxelRender Over K-D VoxelsDeterministic Spline Integration

Unified Scene Editing Scheme

One of the most impressive features of NeuralEditor is its ability to generate visually accurate rendering results without any additional training, known as zero-shot inference. Furthermore, the software can be fine-tuned for even better performance, making it a powerful tool for editing 3D scenes quickly and accurately.

With a much more precise point cloud attributed to these improvements, our NeuralEditor achieves high-fidelity rendering results on deformed scenes compared with prior work...even in a zero-shot inference manner without additional training

Neural Editor

In addition to shape deformation, NeuralEditor can be used for more challenging tasks like scene morphing, which involves smoothly transitioning between multiple scenes. However, the NeuralEditor bridges this gap by employing K-D tree-guided point clouds as its underlying structure. This unique approach allows NeuralEditor to outperform existing models like PointNeRF in terms of rendering and shape editing capabilities.

The researchers behind NeuralEditor have made their code, benchmark, and demo video available online, opening up new possibilities for future research and development in 3D shape and scene editing. The research team's innovative approach to 3D scene editing using NeuralEditor has the potential to significantly impact the field of 3D vision, offering users a more flexible and efficient way to create and edit 3D scenes. With the ability to support both zero-shot inference and further fine-tuning over the edited scene, NeuralEditor sets a new standard point for cloud-guided NeRFs and 3D shape and scene editing tasks.

Featured

Recents

Featured

Platforms

Postshot V.5 Released

The newest version of Postshot is here!

Michael Rubloff

Dec 23, 2024

Platforms

Postshot V.5 Released

The newest version of Postshot is here!

Michael Rubloff

Dec 23, 2024

Platforms

Postshot V.5 Released

The newest version of Postshot is here!

Michael Rubloff

News

Create a Hyper-Real Holiday Card

Just in time for the holidays comes a way to share hyper real holiday wishes!

Michael Rubloff

Dec 23, 2024

News

Create a Hyper-Real Holiday Card

Just in time for the holidays comes a way to share hyper real holiday wishes!

Michael Rubloff

Dec 23, 2024

News

Create a Hyper-Real Holiday Card

Just in time for the holidays comes a way to share hyper real holiday wishes!

Michael Rubloff

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff