NVIDIA Open Sources GEN3C and Difix3D+ at CVPR 2025

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
NVIDIA

NVIDIA’s research firehose shows no sign of slowing. Hot on the heels of open-sourcing 3DGRT, 3DGUT, and the dynamic 3DGS framework QUEEN, the company has quietly dropped two more gems: GEN3C and Difix3D+.

GEN3C is an exciting method for generating controllable and temporally consistent 2D video from a single reference image. Where GEN3C connects to the world of radiance fields is you are able to take that temporally consistent 2D video and run it through your standard radiance field pipeline to get the lifelike 3D we are accustomed to. This opens a large door for creativity to be generated or to be used for simulation based purposes. After all, the method is built on top of Cosmos and its PhysicalAI uses.

The second and exciting component is Difix3D+ which helps augments captures that have missing regions of coverage or floaters. It’s a way too familiar story of capturing, getting home to process and then realizing that some images are blurry or perhaps you forgot to capture a portion of a scene. Difix3D+ helps address that.

Excitingly, GEN3C has been given a commercially permissible license of Apache 2.0, meaning people can use it for their own work. This has been an exciting trend recently for the tech giant and will hopefully spur more adoption of these methodologies. Whereas Difix3D+ comes with the standard NVIDIA license, meaning you will need to reach out to them to use it commercially.

Both GEN3C and Difix3D+ can only be run on Linux currently.

Difix3D+ is currently nominated for an Award at CVPR and their team will be presenting on Sunday afternoon for those who are in Nashville. The code for GEN3C and Difix3D+ can be accessed here.

Featured

Recents

Platforms

Splatware Expands Its Gaussian Splatting Platform with New Training Models and 360° Workflows

Splatware introduces new Gaussian Splatting training models, expanded input support for images, video, 360° media, Insta360, Antigravity A1, COLMAP, and Radiance Field datasets.

Johannes Krüger

Aug 7, 2026

Platforms

Splatware Expands Its Gaussian Splatting Platform with New Training Models and 360° Workflows

Splatware introduces new Gaussian Splatting training models, expanded input support for images, video, 360° media, Insta360, Antigravity A1, COLMAP, and Radiance Field datasets.

Johannes Krüger

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri