NVIDIA Open Sources 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
NVIDIA

Back at the Metaverse Standards Forum on Gaussian Splatting, some NVIDIA team members announced that the code for both 3D Gaussian Ray Tracing (3DGRT) and 3D Gaussian Unscented Transform (3DGUT) would be making their way to the public.

At GTC 2025, NVIDIA has followed up on this announcement by making both radiance field representations available.

As a reminder, 3DGRT is not Gaussian Splatting—it is a pure ray tracing based approach to reconstructing a radiance field. Traditionally, Gaussian Splatting is limited by the constraints of rasterization, including the need to use an ideal pinhole camera and the inability to model secondary lighting effects. NVIDIA addressed this limitation with 3DGUT, which introduces ray-tracing effects into rasterization.

Both representations consume a similar amount of VRAM compared to traditional 3DGS. Right now the implementations are for Linux only, but the GitHub page states that Windows support will be coming soon.

This marks NVIDIA's first Radiance Field release since Instant-NGP, which helped drive both consumer and enterprise adoption of neural representations.

One crucial detail is the attached license for these methods. Both are released under Apache 2.0, meaning they are available for commercial use— the same license as Nerfstudio. It remains to be seen whether these methods will be integrated into Nerfstudio’s codebase. Perhaps we will see this addition in the future.

For more details, readers can check out the official NVIDIA blog. The code itself can be found here!

This is an extremely exciting development across all fronts, seeing the preeminent tech company releasing their work and with a permissive license. I am truly excited to experiment with them both.

Featured

Recents

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

NVIDIA Logo

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

Michael Rubloff

Jul 2, 2026

NVIDIA Logo

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

NVIDIA Logo