NVIDIA Releases Neuralangelo Code

Michael Rubloff

Michael Rubloff

Aug 15, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Neuralangelo
Neuralangelo

We are officially on the other side of SIGGRAPH and what a week it was! I have a lot of catching up to do, starting with this article.

While it was not shown at the conference this year, there were murmurs and questions abound about where Neuralangelo would get its formal release. We did not have to wait long, as NVIDIA announced that it is now available from their Github. In case you were wondering what the demand level was for Neuralangelo, it's currently sitting as the 4th most trending repository today on Github!

For those wondering, what exactly is Neuralangelo, check out my article from earlier this year!

“The 3D reconstruction capabilities Neuralangelo offers will be a huge benefit to creators, helping them recreate the real world in the digital world,” said Ming-Yu Liu, senior director of research and co-author on the paper. “This tool will eventually enable developers to import detailed objects — whether small statues or massive buildings — into virtual environments for video games or industrial digital twins.”

NVIDIA

Formerly, Neuralangelo (as well as bakedangelo) was available through SDF Studio.

Similar to Instant-NGP, this is not available for commercial use, without a license from NVIDIA, so if you choose to take on some projects, make sure you apply early!

Wow, it feels great to be writing again! Get ready for a busy week.

Featured

Recents

Featured

Platforms

Spline’s Spell Summons 3D Scenes from a Single Snapshot

Spline has unveiled Spell, using 3DGS as the interactive medium.

Michael Rubloff

Jan 23, 2025

Platforms

Spline’s Spell Summons 3D Scenes from a Single Snapshot

Spline has unveiled Spell, using 3DGS as the interactive medium.

Michael Rubloff

Jan 23, 2025

Platforms

Spline’s Spell Summons 3D Scenes from a Single Snapshot

Spline has unveiled Spell, using 3DGS as the interactive medium.

Michael Rubloff

Platforms

NVIDIA to Open Source 3DGRT and 3DGUT

Two exciting Radiance Field papers from NVIDIA are getting a release.

Michael Rubloff

Jan 22, 2025

Platforms

NVIDIA to Open Source 3DGRT and 3DGUT

Two exciting Radiance Field papers from NVIDIA are getting a release.

Michael Rubloff

Jan 22, 2025

Platforms

NVIDIA to Open Source 3DGRT and 3DGUT

Two exciting Radiance Field papers from NVIDIA are getting a release.

Michael Rubloff

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Jan 21, 2025

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Jan 21, 2025

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff

Jan 19, 2025

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff

Jan 19, 2025

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff