OpenAI Launches Sora and the World

Just earlier today OpenAI unveiled Sora, arguably the most consequential announcement in the past twelve months

Just earlier today OpenAI unveiled Sora, arguably the most consequential announcement in the past twelve months

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Sora

Just earlier today OpenAI unveiled Sora, arguably the most consequential announcement in the past twelve months

Sora is a text to video model announced just after midday on the East coast. To be blunt, it’s significantly stronger than any existing public method, surpassing others by orders of magnitude.

That’s a large claim, given the progression of technology. On its face, generating that level of high fidelity of video is extremely impressive, but where it becomes incredible is the generating of view consistent, parallax filled large areas. This unlocks the ability of large scale generative radiance fields.

What does this mean? It signifies that generating high-fidelity, large-scale radiance fields will soon be a reality for the public. The most challenging part is now behind us. It is now possible to generate view consistent locations and lifelike video output through text. That is so difficult. That is so completely difficult.

Like the vast majority of people, I only have access to the publicly available videos they’ve published, but that’s all I need. According to the Sora announcement, they’re able to generate 60 seconds of footage per prompt. I took the demo video of Santorini as my base. It’s only 9 seconds, but that’s sufficient.

From here, I simply slice the video up the same way I would with any existing video and run it through COLMAP and then into nerfstudio, but you can use any radiance field company. It works on the first try, with all camera poses found and trains like any other radiance field. Here is the resulting NeRF from Nerfacto.

This was taken from a 9 second video. Imagine what you could do with the full 60 seconds. Imagine what you can do with two minutes. This means, not only is it possible, they’ve already achieved it. I am very curious to see what OpenAI will do from here on out, but as this stands, they can generate large scale radiance fields from a text prompt. I hadn’t anticipated seeing large-scale generative radiance fields until much later.

Further, there is absolutely zero reason why this cannot be automated from here on out; in fact it would be trivial. When Sora is unleashed to the world at large, it will allow for the rapid creation of hyper-realistic three dimensional worlds.

Before my thoughts around radiance fields were limited to capturing the existing physical world and generating smaller objects, but what this means expands possibilities to an almost unfathomable level. You can generate hyperrealistic large scale three dimensional radiance field worlds based off of text.

This also has significant implications for existing radiance field companies with generative capabilities, such as Luma and CSM. Given this is now proven to be possible, I can only wonder what’s already been created behind closed doors. If they have not been pursuing this already, I imagine they now are.

Featured

Recents

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Sep 22, 2026

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Arrival Space

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Michael Rubloff

Sep 22, 2026

Arrival Space

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Arrival Space

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.