Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Optimal Camera Placements for NeRFs

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

At the time, they stated that they would be making the code available and today you can now access it from their Gitlab. As a reminder, they are able to increase NeRF reconstruction quality by utilizing an algorithm they created to give guidance on what the best next camera location during capture would be.

It's a very cool paper and one that I am excited to see in the wild. There are far reaching applications of for spaces where the user just wants to explore and see a location. If you'd like to learn more about how it works, check out my original article, here!

The source code is forked from Instant-NGP, so the NVIDIA commercial license will apply.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

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Michael Rubloff

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Michael is the Founder and Managing Editor of Radiancefields.com

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.