Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

Michael Rubloff

Michael Rubloff

Oct 23, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Optimal Camera Placements for NeRFs
Optimal Camera Placements for NeRFs

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

At the time, they stated that they would be making the code available and today you can now access it from their Gitlab. As a reminder, they are able to increase NeRF reconstruction quality by utilizing an algorithm they created to give guidance on what the best next camera location during capture would be.

It's a very cool paper and one that I am excited to see in the wild. There are far reaching applications of for spaces where the user just wants to explore and see a location. If you'd like to learn more about how it works, check out my original article, here!

The source code is forked from Instant-NGP, so the NVIDIA commercial license will apply.

Featured

Recents

Featured

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Dec 13, 2024

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Dec 13, 2024

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Dec 10, 2024

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Dec 10, 2024

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff