Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

Michael Rubloff

Michael Rubloff

Oct 23, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Optimal Camera Placements for NeRFs
Optimal Camera Placements for NeRFs

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

At the time, they stated that they would be making the code available and today you can now access it from their Gitlab. As a reminder, they are able to increase NeRF reconstruction quality by utilizing an algorithm they created to give guidance on what the best next camera location during capture would be.

It's a very cool paper and one that I am excited to see in the wild. There are far reaching applications of for spaces where the user just wants to explore and see a location. If you'd like to learn more about how it works, check out my original article, here!

The source code is forked from Instant-NGP, so the NVIDIA commercial license will apply.

Featured

Recents

Featured

Platforms

Splatara For Quest Releases Several Updates

Several big improvements have come to the Hyperscape alternative.

Michael Rubloff

Dec 24, 2025

Platforms

Splatara For Quest Releases Several Updates

Several big improvements have come to the Hyperscape alternative.

Michael Rubloff

Dec 24, 2025

Platforms

Splatara For Quest Releases Several Updates

Several big improvements have come to the Hyperscape alternative.

Michael Rubloff

Platforms

Spark Recognized as Influential Project by GitHub

The 3DGS three.js library from World Labs was one of 12 repos recognized by Github.

Michael Rubloff

Dec 23, 2025

Platforms

Spark Recognized as Influential Project by GitHub

The 3DGS three.js library from World Labs was one of 12 repos recognized by Github.

Michael Rubloff

Dec 23, 2025

Platforms

Spark Recognized as Influential Project by GitHub

The 3DGS three.js library from World Labs was one of 12 repos recognized by Github.

Michael Rubloff

Radiance Fields at Burning Man

I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.

Michael Rubloff

Dec 17, 2025

Radiance Fields at Burning Man

I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.

Michael Rubloff

Dec 17, 2025

Radiance Fields at Burning Man

I speak to artist Josette Seitz about capturing Burning Man using gaussian splatting.

Michael Rubloff

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff

Dec 18, 2025

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff

Dec 18, 2025

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff