Paper
Xiaobin Deng
Changyu Diao
Min Li
Duanqing Xu
Scalable 3D Gaussian Splatting allows one scene representation to serve different Gaussian-count budgets, yet its quality-budget curve may lag behind models optimized separately for each budget. Reducing the number of Gaussians changes both the selected members and the reconstruction tasks carried by the survivors; parameters inherited from a high-budget model may fit a low-budget representation poorly. We propose ParetoGS, which describes member changes and parameter evolution with a small set of adapted budget anchors and decodes intermediate budgets without separate optimization at every requested count. ParetoGS alternates pruning and fixed-member adaptation to build nested anchors with persistent identities, and encodes their parameter changes relative to the full model in a compact residual atlas. At decoding, it interpolates the states of shared members and gradually introduces the rendering contributions of new members, connecting sparse anchors into a continuous-budget representation. Across 13 scenes, ParetoGS attains better average PSNR, SSIM, and LPIPS with fewer Gaussians than the compared prefix methods at 10% of each method's own full model. From a shared full model, it also outperforms FlexGS-imp at its trained 1%, 5%, and 10% budgets and NanoGS-imp at the 1% and 0.1% budgets. On Garden, its non-anchor quality approaches an empirical reference from independently optimized GNS models at higher retention ratios and exceeds it at some lower-budget points. Across 13 scenes, encoding reduces mean additional state from 390.0 to 85.7 MB with an average PSNR change of 0.01 dB. Project page: https://xiaobin2001.github.io/ParetoGS-Web/
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