Paper

Krishnan Harikumar

Alejandro Fontan

Thierry Peynot

Emili Hernández

Niko Sünderhauf

While 3D Gaussian Splatting (3DGS) is typically optimized from images only, many robotics and mapping applications provide both camera and high-definition LiDAR data, combining rich visual appearance with accurate geometric structure. We introduce PLS-GS, a probabilistic LiDAR scaffold for Gaussian Splatting that exploits this complementary sensing setting to construct a compact 3DGS representation aligned to the measured surface. PLS-GS fits a Hierarchical Gaussian Mixture Model jointly over position and color, yielding a continuous and adaptive scaffold that eliminates the need for discrete scene partitioning such as voxel grids or octrees. The fitted mixture then guides the renderable 3DGS Gaussians: each rendering Gaussian is associated with a GMM component and constrained in the local surface frame induced by that component's covariance. A Mahalanobis support loss bounds the deviation of the rendering Gaussians from the corresponding LiDAR-derived surface. Across five large outdoor scenes, PLS-GS places primitives markedly closer to the LiDAR measurements than both image- and LiDAR-initialized baselines, while employing substantially fewer primitives, yielding a considerably more compact model and faster rendering. At matched capacity, PLS-GS places primitives closer to the LiDAR measurements, with comparable rendering quality. Code is available at https://github.com/k-harikumar/PLS-GS.

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The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.