Paper

Timothy Chen

Ola Shorinwa

Joseph Bruno

Aiden Swann

Javier Yu

Weijia Zeng

Keiko Nagami

Philip Dames

Mac Schwager

We present Splat-Nav, a real-time robot navigation pipeline for Gaussian Splatting (GSplat) scenes, a powerful new 3D scene representation. Splat-Nav consists of two components: 1) Splat-Plan, a safe planning module, and 2) Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a B\'ezier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively re-plan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online re-planning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than Neural Radiance Field (NeRF)-based navigation methods, thereby enabling real-time navigation. We provide experiment videos on our project page at https://chengine.github.io/splatnav/. Our codebase and ROS nodes can be found at https://github.com/chengine/splatnav.

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The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.