Paper

Zhihao Guo

Peng Wang

Zidong Chen

Xiangyu Kong

Yan Lyu

Guanyu Gao

Chenghao Qian

Ziyang Wang

Xinqi Fan

Sparse-view 3D Gaussian Splatting is prone to overfitting because limited observations leave many Gaussian primitives weakly constrained, yet their contributions are still accumulated through alpha blending. Without uncertainty estimation, the renderer cannot distinguish unreliable primitives from well-constrained ones, allowing their erroneous contributions to corrupt novel-view synthesis. We introduce UGOD, an uncertainty-guided framework that estimates a view-dependent uncertainty score for each Gaussian and uses it to regulate its rendering contribution. A lightweight uncertainty head conditioned on Gaussian attributes and viewing direction predicts this score, which then drives a differentiable opacity-modulation mechanism that attenuates high-uncertainty primitives before compositing. During training, a detached soft-dropout branch applies an uncertainty-controlled continuous keep mask to discourage the model from relying on poorly constrained Gaussians and thereby reduce overfitting. Crucially, detaching the uncertainty score prevents gradients from this stochastic regulariser from biasing or collapsing the uncertainty prediction. Experiments on Mip-NeRF~360 and LLFF show that UGOD improves sparse-view novel-view synthesis while producing more compact Gaussian representations than the compared methods. These results demonstrate that Gaussian uncertainty provides an effective rendering-time control for sparse-view reconstruction.

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