Pico XR Announces Gaussian Splatting Support

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Pico 3DGS

Gaussian Splatting in VR has been a hot topic over the past two months. We've seen announcements from industry veterans like Varjo, with their Teleport project, to startups like Gracia, Arrival.space, and most recently, solo developers such as MetalSplatter for the Vision Pro.

Now, another major player in the VR space, ByteDance-owned Pico, is joining the fray with their own Gaussian Splatting solution. However, this is currently just an announcement, and the feature is not yet available. It will be designed specifically for the upcoming PICO 4 Ultra, though there's no information yet on whether the headset will be available in the United States.

For those in regions where the Ultra 4 will be on sale, the wait might not be long, as the Ultra 4 is set to be released on September 2nd, 2024.

What might be more relevant to people in the U.S. is the open-source 3DGS rendering plugin for Unreal Engine 5.3 that Pico is planning to release. Another exciting prospect is the promise of a dynamic Gaussian Splatting demo from the Pico team, expected to arrive later this year.

For those of us based in the U.S., it seems we might miss out on the headset itself, but this development is a positive indicator of the broader industry's embrace of Gaussian Splatting technology.

Featured

Recents

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

Platforms

XGRIDS Launches LCC Cloud Out of Beta

XGRIDS has moved LCC Cloud from free beta to commercial availability. The service handles SLAM + 3DGS reconstruction entirely in the cloud at $800 USD per year for 250 minutes of monthly processing.

Michael Rubloff

May 21, 2026

Platforms

XGRIDS Launches LCC Cloud Out of Beta

XGRIDS has moved LCC Cloud from free beta to commercial availability. The service handles SLAM + 3DGS reconstruction entirely in the cloud at $800 USD per year for 250 minutes of monthly processing.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting