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Evergine

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Evergine is Plain Concepts' free .NET 3D engine for industrial applications, with a Gaussian Splatting add-on that sorts splats on the GPU.

Location

Spain

Platform

Evergine Studio editor on Windows, built on .NET 10. Apps target Windows, the web (WebGL 2.0, experimental WebGPU), Android, iOS, and Meta Quest and Pico through OpenXR. Splats through the Evergine.GaussianSplatting add-on and the free splat.evergine.com browser viewer

GPU

None published. The splat add-on sorts and prepares splats in compute shaders on DirectX 12, Vulkan, Metal or WebGPU, so it needs a GPU with compute shader support on one of those APIs. Browsers without WebGPU fall back to WebGL 2.0 with sorting in a web worker

Pricing

Free, including commercial use, with no registration. Paid Source Code access to the private repository at €30,000 a year and paid Priority Support

License

Proprietary, free for commercial use in all industries under the Evergine EULA

Compare licence terms ↗

Best for

Industrial .NET 3D and XR applications that bring Gaussian splat captures into desktop, web, mobile and headset scenes

Updated

July 2026

Evergine is a 3D graphics engine built on .NET by Plain Concepts, a software company founded in 2006 whose registered office is in Bilbao, Spain. Plain Concepts describes it as the only 3D graphics engine specifically designed to drive the industrial sector through immersive solutions. Developers build projects in the Evergine Studio editor, which runs them through a Windows launcher, and the engine targets Windows on DirectX 12, DirectX 11, Vulkan and OpenGL, the web on WebGL 2.0 with experimental WebGPU, Android on Vulkan, iOS on Metal, and Meta Quest and Pico headsets through OpenXR. The November 2026 release adds support for Android XR smart glasses.

Gaussian splats reach Evergine through the Evergine.GaussianSplatting add-on, which installs from the Add-ons Manager in Evergine Studio. Since the November 2026 release the add-on sorts and prepares splats on the GPU with compute shaders on DirectX 12, Vulkan, Metal and WebGPU before they are drawn, and browsers without WebGPU fall back to WebGL, where sorting runs in a web worker. WebGPU support and SOG files arrived in the May 2026 release, and the add-on and its samples run on .NET 10 like the rest of the engine.

The add-on reads uncompressed PLY in ASCII and binary form, compressed PLY, .splat, SOG, SPZ in version 4 and the older gzip form, KSplat, and XGRIDS LCC and LCC2 folders, and it detects the format from the file content rather than the extension. Its GSplatMesh component exposes MinContribution, which skips splats that barely affect the image, and SortIntervalMs, which sets a minimum time between sorts. A selection texture and per splat segment labels let an application highlight and color groups of splats, for example to show the result of AI segmentation.

Plain Concepts also runs a free browser viewer at splat.evergine.com that opens every format the add-on supports with nothing to install. The viewer picks WebGPU or WebGL automatically and offers orbit and free cameras, a transform panel, a view of Gaussian centres, a performance panel and a High Performance mode for phones and tablets, and Plain Concepts says it runs on desktop, mobile and XR devices.

Evergine costs nothing, and Plain Concepts states that it is completely free for commercial use, with a licence valid for all industries, no registration and no telemetry. The engine itself is proprietary, and Plain Concepts sells access to its private development repository for €30,000 a year alongside a paid Priority Support service. Plain Concepts says an internal stochastic renderer, which removes the need for alpha blending, improves performance by 40% to 60%, and it lists progressive streaming of scenes from the network and automatic collider generation from captures as coming features.

Frequently Asked Questions

Does Evergine support Gaussian splatting?

Evergine supports Gaussian splatting through the Evergine.GaussianSplatting add-on, installed from the Add-ons Manager in Evergine Studio, which since November 2026 sorts and prepares splats on the GPU on DirectX 12, Vulkan, Metal and WebGPU, with a WebGL fallback in browsers.

Which Gaussian splat formats does Evergine read?

The Evergine Gaussian Splatting add-on reads uncompressed and compressed PLY, .splat, SOG, SPZ, KSplat, and XGRIDS LCC and LCC2, and it detects the format from the file content rather than the extension.

Is Evergine free for commercial use?

Evergine is free, and Plain Concepts states that it is completely free for commercial use in all industries with no registration. Access to the engine's private source repository is a separate paid service at €30,000 a year.

Can I view Gaussian splats with Evergine without installing anything?

The free Evergine viewer at splat.evergine.com opens every splat format the add-on supports in a web browser, using WebGPU where available and WebGL otherwise, with a High Performance mode for phones and tablets.

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.