Gracia VR

Gracia

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Gracia processes multi-camera captures into streamable 4D Gaussian Splatting volumetric video, with playback SDKs for web, Unity, Apple platforms, Python and C/C++.

Location

London, UK

Size

5+

Platform

VR, Vision Pro, Mac and Windows apps, WebXR streaming, Unity package, and SDKs for web, Python, C/C++ and Apple platforms

GPU

Standalone VR; PCVR from RTX 2050

Pricing

Free viewer apps. 4DGS processing $800 per minute (Streaming/VR tier) or $2,500 per minute (VFX tier), capture billed separately by partner studios

License

Proprietary

Compare licence terms โ†—

Best for

4DGS volumetric video in VR

Updated

July 2026

Gracia builds end-to-end infrastructure for producing and deploying photorealistic volumetric video using 4D Gaussian Splatting (4DGS). From capturing with partners across the US, EU, UK, Canada, and Japan to final output, Gracia provides studios and creators with cloud-accelerated processing and editing, plus dedicated plugins for distribution on Unity and Unreal Engine.

Where can I experience content made by Gracia? Standalone VR on Meta Quest 3/3S and Pico 4 Ultra. PCVR with any compatible headset. Or stream 4DGS content via WebXR โ€” both on headsets and on mobile and desktop devices in 2D. No app download required.

What about game engines? Gracia provides dedicated plugins for Unity and Unreal Engine, enabling developers to integrate 4DGS content directly into their projects.

What industries does Gracia serve? VFX & post-production for film and advertising. XR & headsets for education and gaming. Streaming 4DGS for cultural events and sports. For example, Gracia powered a 4DGS runway show for Karl Kani and immersive experiences at PortAventura, one of Europe's largest theme parks.

Gracia works as a processing service rather than a capture house. A client books a partner studio, the footage goes to Gracia, and the finished sequence comes back in three to five days as a proprietary .mint file or a PLY sequence. The rig needs hardware synchronised cameras with shutter sync and genlock, and a full 360 degree capture usually takes around 60 cameras. Processing is billed per minute of content, at $800 a minute for the Streaming and VR tier and $2,500 a minute for the VFX tier, with capture charged separately by the partner. Output is graded by splat count, from 100,000 to 125,000 per frame for streaming and 200,000 to 300,000 for VR up to 1,000,000 for VFX, and Gracia's codec delivers 200,000 splats per frame at 75 Mbps.

Playback runs on Metal, DirectX, Vulkan and WebXR, through a Unity Asset Store package and SDKs for the web with React, Three.js and PlayCanvas, for Python with NumPy output, for C and C++ on Vulkan across Windows, Linux and Android, and for Metal on macOS, iOS and visionOS through Swift Package Manager. Gracia also brought its streamable 4DGS videos to Apple Vision Pro in June 2026. In October 2026 Gracia introduced its World Reconstruction Model, which turns real multi-camera footage into 4D scenes for sports replays, VFX and film, 4DGS processing and robotics evaluation, and which by Gracia's figures needs 4 to 8 cameras against 40 or more for classic 4D reconstruction.

Frequently Asked Questions

What is Gracia?

Gracia builds end-to-end infrastructure for photorealistic volumetric video using 4D Gaussian Splatting โ€” from capture partners through cloud processing and editing to distribution via VR apps, WebXR streaming, and Unity and Unreal Engine plugins.

What devices does Gracia support?

Standalone VR on Meta Quest 3/3S and Pico 4 Ultra, PCVR headsets, a free Apple Vision Pro app, Mac and Windows desktop apps, and WebXR streaming in the browser with no download required.

Is Gracia free?

Gracia's viewer apps are free, including the Vision Pro app, which ships with over 25 photorealistic captures and loads a user's own .ply files. Gracia's 4DGS processing is paid, at $800 per minute of content for the Streaming and VR tier and $2,500 per minute for the VFX tier, with capture billed separately through a partner studio.

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