SwiftXR
SwiftXR is a no-code builder for embedding interactive 3D, AR and VR product experiences in e-commerce storefronts.
Platform
Browser based, no installs or downloads, on desktop and mobile. Embeds into Wix, Squarespace, Shopify, WordPress, WooCommerce, Zoho, Canva and Bubble
GPU
None published. SwiftXR states no GPU, WebGL or WebXR floor anywhere on its 83 page sitemap. Experiences are delivered to a browser with no installs, so a WebGL2 class GPU is the practical floor for playback, and nothing is trained or rendered on the customer's machine
Pricing
Starter $25, Pro $65 and Business $150 per month billed monthly, with annual billing advertised as saving 17 percent. Enterprise is quoted on contact. Views beyond a plan allowance cost $1 per additional 1,000
License
Proprietary
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Best for
Publishing interactive 3D product experiences to an e-commerce storefront without code
Updated
July 2026
SwiftXR is a no-code builder for interactive 3D, AR and VR experiences that publish to the web and embed into an existing storefront. The product is aimed at online retail, and its own positioning is that a customer brings products and ideas to life in 3D, AR and VR without writing code. SwiftXR reports more than 30,000 creators, over 100 businesses, users in more than 106 countries and over one million immersive experiences enabled. The company does not state a headquarters location on any of its public pages.
Authoring happens in a browser on desktop and mobile with no application to install and no download for viewers. Finished experiences embed into Wix, Squarespace, Shopify, WordPress, WooCommerce, Zoho, Canva and Bubble, and assets can be brought in from Sketchfab, Figma and Blender. API access is available from the Pro plan upward.
SwiftXR announced Gaussian splatting support on 5 August 2026 in a post by Otuokon Nsikak titled Gaussian Splatting Support is Live on SwiftXR. That post is the only page on the SwiftXR site that mentions the technique. The features page, the homepage, the pricing page including its full plan matrix, the use cases pages, the about page and the solutions pages carry no occurrence of gaussian, splat or photorealistic, so the capability is documented as announced rather than described as a product feature with published behaviour or limits.
Pricing is quoted in US dollars per month with monthly billing, and annual billing is advertised as saving 17 percent. Starter is $25 and carries 250,000 views a month, three seats, 40 MB projects, basic analytics and community support. Pro is $65 and adds a branded link, one million views a month, ten seats, 100 MB projects, full analytics, API access and email support. Business is $150 and adds a full custom domain including apex, two million views a month, twenty seats, 250 MB projects, workspace controls and priority support. Enterprise is quoted on contact and covers unlimited views, projects up to 500 MB, up to fifty seats, a self hosting option, a dedicated account manager and 24/7 support. Views beyond a plan allowance are billed at $1 per additional 1,000.
SwiftXR publishes no hardware requirement. Nothing across its 83 page sitemap states a GPU, WebGL or WebXR floor, and because experiences are served to a browser with no installs, a WebGL2 class GPU is the practical floor for playback. Hosting, storage and view metering sit with SwiftXR, and it is project size and monthly view allowance rather than file count that separate the plans.
Frequently Asked Questions
Does SwiftXR support Gaussian splatting?
SwiftXR announced Gaussian splatting support on 5 August 2026 in a blog post titled Gaussian Splatting Support is Live on SwiftXR. That post is the only page on the SwiftXR site that mentions the technique, and no plan description, feature page or specification sheet on the site documents it.
How much does SwiftXR cost?
SwiftXR charges $25 a month for Starter, $65 for Pro and $150 for Business, with annual billing advertised as saving 17 percent. Enterprise is quoted on contact. Views beyond a plan allowance cost $1 per additional 1,000.
Do I need to install anything to use SwiftXR?
SwiftXR runs entirely in a browser on desktop and mobile, with no application to install for authors and no download for viewers. Experiences embed into Wix, Squarespace, Shopify, WordPress, WooCommerce, Zoho, Canva and Bubble.
Can SwiftXR be self hosted?
SwiftXR offers a self hosting option only on its Enterprise plan, which is quoted on contact and also covers unlimited views, projects up to 500 MB and up to fifty seats. The Starter, Pro and Business plans are hosted by SwiftXR.
What GPU does SwiftXR need?
SwiftXR publishes no GPU or hardware requirement anywhere on its site. Experiences are delivered to a browser with no installs, so a WebGL2 class GPU is the practical floor for playback, and nothing is trained on the customer's machine.
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