Polycam adds 3DGS Features

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Polycam

Earlier this morning, Polycam announced several updates to their Gaussian Splatting method. Polycam fully launched their 3D Gaussian Splatting (3DGS) platform back in November but has since quietly introduced several updates.

They’ve introduced a significant update today that greatly enhances the features of their Gaussian Splatting captures.

Polycam is also no stranger to the measurement market, with their primary point of business in LiDAR and Photogrammetry. As part of their announcement, you are now able to include measurements on your captures. This is the first time I’ve seen an explicit usage of measuring for radiance fields in a public application, and it’s quite exciting. Measuring has remained one of the hallmark features of photogrammetry that hasn’t made its way over to radiance fields, but it seems like that may no longer be the case. I am curious about the level of precision these measurements offer, but it is an exciting development nonetheless.

In addition to that, you are now able to crop your captures, rotate and scale them, customize the background color, and very excitedly create videos. Polycam had not yet introduced custom video creation, making it a little difficult to share your work online.

At the time of publishing, it seems like video creation is only available on their mobile app, but I will update accordingly. Additionally, there is not a way to control the duration of your video or the time in between keyframes.

I hope that we will begin seeing most posts on social media of people using Polycam’s Gaussian Splatting implementation. While you can’t directly edit the splats or remove floaters yet, cropping does go a long way. For people that are looking to remove floaters in their scenes, PlayCanvas’s SuperSplat is still going to be your best bet for now.

This update extends to the desktop and mobile apps on both iOS and Android.

Polycam now joins Kiri Engine as the only two radiance field platforms where it is possible to both capture and edit 3D Gaussian Splatting.

The changes have gone live already and are available through Polycam’s site.

Featured

Recents

Miris CPO Will McDonald on Streaming 44 GB of 3D in Under a Second

At SIGGRAPH 2026, Miris Chief Product Officer Will McDonald walked through what the public beta has taught the company, why marketplaces and retail are moving first, and why 3D is rhyming with video.

Michael Rubloff

Sep 9, 2026

Miris CPO Will McDonald on Streaming 44 GB of 3D in Under a Second

At SIGGRAPH 2026, Miris Chief Product Officer Will McDonald walked through what the public beta has taught the company, why marketplaces and retail are moving first, and why 3D is rhyming with video.

Michael Rubloff

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Miris CPO Will McDonald on Streaming 44 GB of 3D in Under a Second

At SIGGRAPH 2026, Miris Chief Product Officer Will McDonald walked through what the public beta has taught the company, why marketplaces and retail are moving first, and why 3D is rhyming with video.

Michael Rubloff

Sep 9, 2026

Miris

Miris CPO Will McDonald on Streaming 44 GB of 3D in Under a Second

Michael Rubloff

Sep 9, 2026

Miris

Miris CPO Will McDonald on Streaming 44 GB of 3D in Under a Second

At SIGGRAPH 2026, Miris Chief Product Officer Will McDonald walked through what the public beta has taught the company, why marketplaces and retail are moving first, and why 3D is rhyming with video.

Michael Rubloff

Sep 9, 2026

Miris

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0