Radiance Fields at IBC 2024

Michael Rubloff

Michael Rubloff

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IBC Radiance Fields

Beginning today, attendees of the IBC Conference in Amsterdam are in for a Radiance Field treat, courtesy of Prism AI, Clear Angle Studios, Volinga, and Aximmetry.

Although I won’t be there in person, I had the opportunity to preview some of the showcases, which feature incredibly high-fidelity captures. These assets were captured and provided by Prism AI in collaboration with Clear Angle Studios. Earlier this year, we spoke with Neirin Jones, Managing Director of Prism AI, to learn more about their cutting-edge work.

Prism AI partners with Volinga AI to deliver Radiance Field solutions for virtual production. At IBC, Prism, Volinga, Aximmetry, and Vive are teaming up for the first time to present Prism’s latest Radiance Field work, demonstrating its use as a tool for creating virtual production assets for live studio shoots and ICVP.

This exciting showcase will feature a fully operational virtual production stage with a multi-camera setup, highlighting Radiance Field assets in the form of Gaussian Splatting, created by Prism. The showcase will run throughout the entire IBC event, so make sure to stop by!

You can find them at The Aximmetry and Vive Mars booths 7.D16 and 7.D17 at the conference.

Featured

Recents

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

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Jul 24, 2026

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

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Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

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Jul 24, 2026

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Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

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VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

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Jul 20, 2026

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VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

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