Scaniverse Introduces Gaussian Splatting

On March 20th, Scaniverse, a company owned by Niantic, announced they have begun offering Gaussian Splatting in-app.

On March 20th, Scaniverse, a company owned by Niantic, announced they have begun offering Gaussian Splatting in-app.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Scaniverse

Please forgive the delay in coverage. I am finally returning from GTC and GDC. There will be several stories going out over the next 24 hours as I get up to speed.

First on the slate is an announcement that I am truly excited for. On March 20th, Scaniverse, a company owned by Niantic, announced they have begun offering Gaussian Splatting in-app.

We have seen an increasing number of platforms integrate Gaussian Splatting into their offerings, but the implementation by Scaniverse is notably unique.

They are capable of performing all the processing locally on the device, which eliminates the need to upload data to the cloud. This also means you can capture and process data offline. Initially, it seemed almost too good to be true, so I conducted quite a few tests yesterday with my phone in airplane mode and encountered no difficulties.

Furthermore, the training process is impressively fast, completing the processing from the end of capture to a resulting view-dependent Gaussian splat file in about two minutes. This speed positions it as the fastest pipeline currently available. Although Scaniverse has not specified the number of training steps this initial pass involves, the base output I receive is quite decent, and the model allows for further training.

I continued to process a file an additional five times and didn’t seem to hit a max training limit. One of the nice things is that you are able to preserve the raw data used, like in Polycam, meaning you can always export out the images, if necessary. As long as you have your raw data saved from historical captures, you can reprocess them into splats.

Like Polycam, which recently introduced the capability to measure Gaussian Splatting captures, Scaniverse has now implemented this feature as well. While neither company has provided specific details on the precision of these measurements, you can measure to the nearest inch for captures.

Additionally, the preset camera paths Scaniverse created for LiDAR carry over to Gaussian Splatting, making it easy to churn out renders. The Scaniverse team has also confirmed that they are working on making Splats editable and cropped. For those looking to bring the resulting capture into additional platforms, such as Unreal Engine or VR, Scaniverse allows for exporting of the .ply. For now, you can crop and edit through PlayCanvas’s SuperSplat.

If you’re looking to simply share your capture online, Scaniverse also supports the uploading to their site.

Scaniverse was the app that introduced me to LiDAR several years ago, and I am thrilled to return to the app for the lifelike outputs you can achieve from Radiance Fields. It can be downloaded on the iOS App Store.

Featured

Recents

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.