SIGGRAPH Asia 2023 Radiance Field Schedule

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
SIGGRAPH Asia 2023

As the world of computer graphics and interactive techniques continues to evolve, SIGGRAPH Asia 2023 is setting the stage for groundbreaking discussions and demonstrations in the field. Here's a detailed guide to some of the most anticipated sessions, ensuring you make the most of this exciting event. If you're looking for a copy of the floor plan, see it here!

Make sure you get to the event room a little early. They tend to fill up quickly and you don't want to be locked out. I unfortunately won't be making it out to Sydney, however, Katrin Schmid will be onsite, reporting on Radiance Fields, so shoot her a message to connect!

Wednesday: 13 December 2023

Gaussian Splatting: Novel View Synthesis and Beyond: 11:00am - 11:50am

SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions: 2:15pm - 2:25pm

DreamEditor: Text-Driven 3D Scene Editing with Neural Fields: 2:25pm - 2:35pm

SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture: 2:25pm - 2:40pm

GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields: 2:35pm - 2:50pm

CamP: Camera Preconditioning for Neural Radiance Fields: 2:50pm - 3:05pm

SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation: 3:35pm - 3:45pm

SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions: 2:15pm - 2:25pm

SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting: 3:20pm - 3:30pm

VR-NeRF: High-Fidelity Virtualized Walkable Spaces: 5:45pm - 5:55pm

LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces: 6:19pm - 6:29pm

Thursday 14 December 2023

NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields: 9:50am - 10:05am

Friday 15 December 2023

Adaptive Shells for Efficient Neural Radiance Field Rendering: 10:15am - 10:30am

ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering: 10:30am - 10:45am

ActRay: Online Active Ray Sampling for Radiance Fields: 10:45am - 10:55am

MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs: 10:55am - 11:05am

RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields: 11:05am - 11:15am

Tips for Attendees

To ensure you get the most out of these sessions:

  • Arrive Early: Rooms fill up quickly, so it’s advisable to get there a bit ahead of time.

  • Organize Your Schedule: With overlapping sessions, plan ahead to catch the talks most relevant to you.

  • Network: Take advantage of the opportunities to connect with industry experts and fellow enthusiasts.

SIGGRAPH Asia 2023 promises to be an enlightening experience, offering deep insights into the future of computer graphics, especially in the realm of Radiance Fields. Wish I could be there!

Featured

Recents

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Aug 19, 2026

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1