SuperSplat adds Multiple Splat Ability

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
SuperSplat

SuperSplat from PlayCanvas continues to roll out updates. Last week saw the release of two major updates, and today we’re looking at additional features that have been added.

You can now load multiple Splats into the same capture! There is no limit to the number of splats you can include in the viewer, outside of your local system’s memory.

There are many ways to use this feature. You can clean up individual captures through SuperSplat before merging them together and saving the new .ply file separately.

One exciting quality-of-life improvement is the ability to load and save captures from the local file system. Previously, the import function was located at the bottom of the viewer, often out of view when you first loaded the editor. Now it’s located in the top left corner with a folded paper icon. It’s much easier to use, and I think people will find it familiar.

Another set of enhancements comes from an individual contributor’s pull request on GitHub, which adds a ton of new features and functionality:

  • A bunch of configurable viewing options have been added to the sidebar, including keyboard shortcuts for toggles. These could be useful for making splat selection more precise, especially if more editing tools are added in the future.

  • New sidebar options:

    • Center point colors and alpha values can be changed, as can the selected center points.

    • Keyboard shortcut J toggles center point alpha.

    • Keyboard shortcut L toggles the alpha of selected center points.

    • (Image below shows 2 custom colors and alpha values for center points.)

  • The color of splats in selection can be interpolated with a custom color. (Interpolation 0 leaves the color of selected splats unchanged.)

    • K toggles selected splat coloration.

  • Bounding rings of splats can be enabled in the centers view mode -> centers and bounds in the same view. They can also be enabled only for selected splats.

    • Keyboard shortcut O toggles bounding rings.

    • Q toggles bounding rings for only selected splats.

  • Splat rendering can be disabled, showing only center points so the scene is viewable as a point cloud.

    • N toggles splat rendering.

  • Rings view mode uses the bounding rings slider for ring size, but that mode could be removed since setting center points alpha to zero and enabling bounding rings gives the same view essentially.

SuperSplat continues to be MIT licensed and this is the perfect example of someone from the community coming to make the platform stronger for everyone. Check out their Github here!


Featured

Recents

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

VRC 3DGS

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

Michael Rubloff

Jul 20, 2026

VRC 3DGS

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

VRC 3DGS

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke