Tag
4DGS
0 articles
Platforms
MLSLabsRenderer-Pro 2.1 Brings Gaussian Splats to Pico
MLSLabsRenderer-Pro V2.1.0.0 brings 3DGS and 4DGS rendering in Unreal Engine to Linux and Android, with APK packaging for Pico standalone headsets in VR or MR.
Michael Rubloff
Oct 30, 2026

Platforms
MLSLabsRenderer-Pro 2.1 Brings Gaussian Splats to Pico
MLSLabsRenderer-Pro V2.1.0.0 brings 3DGS and 4DGS rendering in Unreal Engine to Linux and Android, with APK packaging for Pico standalone headsets in VR or MR.
Michael Rubloff

Platforms
MLSLabsRenderer-Pro 2.1 Brings Gaussian Splats to Pico
MLSLabsRenderer-Pro V2.1.0.0 brings 3DGS and 4DGS rendering in Unreal Engine to Linux and Android, with APK packaging for Pico standalone headsets in VR or MR.
Michael Rubloff
Oct 30, 2026

Platforms
STAGEit Optimiser Turns Video Into Animated Gaussian Splats
STAGEit Optimiser adds an alpha tool that turns short video clips into animated Gaussian splat sequences with Apple's SHARP, plus wireless transfer to STAGEit.
Michael Rubloff
Oct 24, 2026

Platforms
STAGEit Optimiser Turns Video Into Animated Gaussian Splats
STAGEit Optimiser adds an alpha tool that turns short video clips into animated Gaussian splat sequences with Apple's SHARP, plus wireless transfer to STAGEit.
Michael Rubloff

Platforms
STAGEit Optimiser Turns Video Into Animated Gaussian Splats
STAGEit Optimiser adds an alpha tool that turns short video clips into animated Gaussian splat sequences with Apple's SHARP, plus wireless transfer to STAGEit.
Michael Rubloff
Oct 24, 2026

News
Framestore Details Its Superman 4D Splatting Pipeline
Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.
Michael Rubloff
Oct 23, 2026

News
Framestore Details Its Superman 4D Splatting Pipeline
Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.
Michael Rubloff

News
Framestore Details Its Superman 4D Splatting Pipeline
Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.
Michael Rubloff
Oct 23, 2026

Research
SwitchSplat Learns Switchable Object States From Video
SwitchSplat splits Gaussian splatting scenes into a static base and switchable on/off object slots, rendering state combinations never seen during capture.
Michael Rubloff
Oct 22, 2026

Research
SwitchSplat Learns Switchable Object States From Video
SwitchSplat splits Gaussian splatting scenes into a static base and switchable on/off object slots, rendering state combinations never seen during capture.
Michael Rubloff

Research
SwitchSplat Learns Switchable Object States From Video
SwitchSplat splits Gaussian splatting scenes into a static base and switchable on/off object slots, rendering state combinations never seen during capture.
Michael Rubloff
Oct 22, 2026

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