Tag
Autodesk
4 articles
Platforms
Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats
Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.
Michael Rubloff
Oct 26, 2026

Platforms
Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats
Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.
Michael Rubloff

Platforms
Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats
Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.
Michael Rubloff
Oct 26, 2026

tyFlow Adds Gaussian Splat Import and Export for 3ds Max 2027 in v2.100
tyFlow v2.100 adds Gaussian splat import and export to the 3ds Max simulation plugin, through Birth Flow and tyMesher, and requires 3ds Max 2027 or newer.
Michael Rubloff
Sep 2, 2026

tyFlow Adds Gaussian Splat Import and Export for 3ds Max 2027 in v2.100
tyFlow v2.100 adds Gaussian splat import and export to the 3ds Max simulation plugin, through Birth Flow and tyMesher, and requires 3ds Max 2027 or newer.
Michael Rubloff

tyFlow Adds Gaussian Splat Import and Export for 3ds Max 2027 in v2.100
tyFlow v2.100 adds Gaussian splat import and export to the 3ds Max simulation plugin, through Birth Flow and tyMesher, and requires 3ds Max 2027 or newer.
Michael Rubloff
Sep 2, 2026

Platforms
Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2
3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.
Michael Rubloff
Jul 24, 2026

Platforms
Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2
3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.
Michael Rubloff

Platforms
Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2
3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.
Michael Rubloff
Jul 24, 2026

Platforms
Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader
The industry standard renderer has natively added gaussian splatting support.
Michael Rubloff
Jun 23, 2026

Platforms
Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader
The industry standard renderer has natively added gaussian splatting support.
Michael Rubloff

Platforms
Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader
The industry standard renderer has natively added gaussian splatting support.
Michael Rubloff
Jun 23, 2026

Load More