Tag
Blender
10 articles
The open-source 3D content creation suite Blender supports radiance field workflows through community add-ons including KIRI Engine's importer, integration with Postshot output, and LichtFeld Studio compatibility. Blender is widely used in radiance field pipelines for traditional 3D content authoring alongside capture-based content.
Iconem Streams Gaussian Splat 3D Tiles Into Blender
Iconem's blender_ogc3dtiles v0.5.1 streams OGC 3D Tiles into Blender, turning KHR_gaussian_splatting tiles into native Gaussian splats on the Blender 5.3 beta.
Michael Rubloff
Nov 5, 2026

Iconem Streams Gaussian Splat 3D Tiles Into Blender
Iconem's blender_ogc3dtiles v0.5.1 streams OGC 3D Tiles into Blender, turning KHR_gaussian_splatting tiles into native Gaussian splats on the Blender 5.3 beta.
Michael Rubloff

Iconem Streams Gaussian Splat 3D Tiles Into Blender
Iconem's blender_ogc3dtiles v0.5.1 streams OGC 3D Tiles into Blender, turning KHR_gaussian_splatting tiles into native Gaussian splats on the Blender 5.3 beta.
Michael Rubloff
Nov 5, 2026

Splat Stage Brings Shot Caching to Blender 5.3 Splats
Splat Stage 0.4.3 Beta adds non-destructive cropping, scan color grading, bounded fog and cached EXR plates to native Gaussian splats in the Blender 5.3 beta.
Michael Rubloff
Nov 4, 2026

Splat Stage Brings Shot Caching to Blender 5.3 Splats
Splat Stage 0.4.3 Beta adds non-destructive cropping, scan color grading, bounded fog and cached EXR plates to native Gaussian splats in the Blender 5.3 beta.
Michael Rubloff

Splat Stage Brings Shot Caching to Blender 5.3 Splats
Splat Stage 0.4.3 Beta adds non-destructive cropping, scan color grading, bounded fog and cached EXR plates to native Gaussian splats in the Blender 5.3 beta.
Michael Rubloff
Nov 4, 2026

Platforms
World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff
Oct 26, 2026

Platforms
World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff

Platforms
World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff
Oct 26, 2026

Lens Optics 1.5.1 Adds Lens Looks to Gaussian Splats
Lens Optics 1.5.1 brings Kaiwan Shaban's Cycles lens looks and focus tools to native Gaussian splat scans in the Blender 5.3 beta and 5.4 alpha on Windows.
Michael Rubloff
Oct 23, 2026

Lens Optics 1.5.1 Adds Lens Looks to Gaussian Splats
Lens Optics 1.5.1 brings Kaiwan Shaban's Cycles lens looks and focus tools to native Gaussian splat scans in the Blender 5.3 beta and 5.4 alpha on Windows.
Michael Rubloff

Lens Optics 1.5.1 Adds Lens Looks to Gaussian Splats
Lens Optics 1.5.1 brings Kaiwan Shaban's Cycles lens looks and focus tools to native Gaussian splat scans in the Blender 5.3 beta and 5.4 alpha on Windows.
Michael Rubloff
Oct 23, 2026

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Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube