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World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff
Oct 26, 2026

Platforms
World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff

Platforms
World to World Mapping Rebuilds Splats as Blender Nodes
World to World Mapping is an MIT-licensed agent skill that guides coding agents to rebuild Gaussian splats as editable Blender Geometry Nodes and Shader Nodes.
Michael Rubloff
Oct 26, 2026

Platforms
RSR v0.9.1 Improves VR Compatibility
RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.
Michael Rubloff
Oct 17, 2026

Platforms
RSR v0.9.1 Improves VR Compatibility
RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.
Michael Rubloff

Platforms
RSR v0.9.1 Improves VR Compatibility
RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.
Michael Rubloff
Oct 17, 2026

NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff
Aug 10, 2026

NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff

NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff
Aug 10, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026

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