Tag
Godot
0 articles
Guest Article
Training Gaussian Splats From Renders, Not Photos
Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.
zakons
Nov 11, 2026

Guest Article
Training Gaussian Splats From Renders, Not Photos
Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.
zakons

Guest Article
Training Gaussian Splats From Renders, Not Photos
Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.
zakons
Nov 11, 2026

Platforms
AsterMaster Builds Destructible Boss Hulls Video Game From Splats
AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.
Michael Rubloff
Oct 21, 2026

Platforms
AsterMaster Builds Destructible Boss Hulls Video Game From Splats
AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.
Michael Rubloff

Platforms
AsterMaster Builds Destructible Boss Hulls Video Game From Splats
AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.
Michael Rubloff
Oct 21, 2026

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff
Jul 30, 2026

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff
Jul 30, 2026

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Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube
The week in radiance fields, every Monday.
Gaussian Splatting News on YouTube