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Godot

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Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Godot Gaussian splatting

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

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