Tag

Godot

0 articles

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Nov 11, 2026

Lightning Aviator in a fight in AsterMaster

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Lightning Aviator in a fight in AsterMaster

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Nov 11, 2026

Lightning Aviator in a fight in AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Godot Gaussian splatting

Platforms

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.