Tag
Open Source
13 articles
Open Source covers radiance field projects released under permissive or copyleft licenses, including Nerfstudio, gsplat, SuperSplat, LichtFeld Studio, Brush, COLMAP, and many research implementations. Open-source releases have been a defining feature of the radiance field ecosystem since the original NeRF paper.
NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff
Aug 10, 2026

NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff

NVIDIA Publishes Six Agent Skills That Drive the NuRec Neural Reconstruction Stack
NVIDIA publishes nurec-skills, six agent skills that drive the NuRec stack from NCore V4 conversion through 3DGUT training to DiffusionHarmonizer cleanup.
Michael Rubloff
Aug 10, 2026

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects
KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.
Michael Rubloff
Jul 30, 2026

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects
KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.
Michael Rubloff

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects
KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.
Michael Rubloff
Jul 30, 2026

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff
Jul 30, 2026

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff

Platforms
ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0
GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.
Michael Rubloff
Jul 30, 2026

Platforms
NanoGS Brings Nanite-Style Gaussian Splatting to Unreal Engine 5
A new free Unreal Engine plugin brings Nanite-inspired optimization techniques to 3DGS.
Michael Rubloff
Mar 19, 2026

Platforms
NanoGS Brings Nanite-Style Gaussian Splatting to Unreal Engine 5
A new free Unreal Engine plugin brings Nanite-inspired optimization techniques to 3DGS.
Michael Rubloff

Platforms
NanoGS Brings Nanite-Style Gaussian Splatting to Unreal Engine 5
A new free Unreal Engine plugin brings Nanite-inspired optimization techniques to 3DGS.
Michael Rubloff
Mar 19, 2026

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