Tag

Open Source

13 articles

Open Source covers radiance field projects released under permissive or copyleft licenses, including Nerfstudio, gsplat, SuperSplat, LichtFeld Studio, Brush, COLMAP, and many research implementations. Open-source releases have been a defining feature of the radiance field ecosystem since the original NeRF paper.

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

Platforms

Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

Michael Rubloff

Sep 22, 2026

Carveout

Platforms

Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

Michael Rubloff

Carveout

Platforms

Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

Michael Rubloff

Sep 22, 2026

Carveout

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Sep 19, 2026

Babylon.js

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Babylon.js

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Sep 19, 2026

Babylon.js

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

NVIDIA

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

NVIDIA

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

NVIDIA

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