
Another update from James Perlman, this time for V 0.0.15. The changelog is below!
Add toggle for Distortion Loss (OFF by default)
Fix a rendering bug that causes NeRFs to become noisy or cloudy if you scale them up or down.
Download the new version below!
Download the TurboNeRF core binary here PyTurboNeRF 0.0.15
Download the Blender addon here TurboNeRF-Blender 0.0.15
Featured
Recents
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Platforms
Niantic Spatial Launches Gaussian Splat Relighting
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Michael Rubloff
Sep 19, 2026
Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
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CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Platforms
fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture
fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.
Michael Rubloff
Sep 18, 2026
Platforms
fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture
fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.
Michael Rubloff
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Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Michael Rubloff
Sep 19, 2026

Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
Michael Rubloff
Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

New to Gaussian Splatting? Start here
Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
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Platforms
PlayCanvas Announces SuperSplat Studio
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Platforms
Instant NGP 2.0 Released
A long awaited day is here.
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Jul 8, 2025

Platforms
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A long awaited day is here.
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Platforms
Instant NGP 2.0 Released
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Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
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Research
Radiant Foam: Radfoam
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Recent articles
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

