UnityGaussianCapture Adds 4DGS Support

Michael Rubloff

Michael Rubloff

UnityGaussianCapture, the lightweight Unity plugin that made it easy to export Gaussian Splatting ready datasets without ever touching COLMAP, just got an update.

The latest update brings several exciting new capabilities that push the plugin well beyond simple scene capture. Most notably, UnityGaussianCapture now supports transparency in captures, making it possible to train splats from scenes with alpha blended materials.

Another big update is sequence recording for 4DGS inside of Unity. Capture camera paths across time, export, and immediately generate datasets suited for dynamic reconstruction. If you’ve been waiting for a way to get dynamic content into splat-based pipelines, this feature alone is worth the update.

The plugin also now includes an option to trigger PostShot training automatically after capture, skipping the manual export-import entirely. You can also choose between saving as a .ply or Postshot‘s native .psht file. That said, it’s always been super easy to convert between either .ply or .psht.

The plugin is getting easier to install. Available directly via the Unity Package Manager. You can check it out on GitHub and install the MIT Licensed repository.

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Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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