V-Ray Expands Gaussian Splatting Support to Cinema 4D

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Cinema 4D Gaussian Splatting

In an exciting update, Chaos has announced that V-Ray 7 now includes support for Gaussian Splatting in Cinema 4D, building on its earlier integrations with platforms like 3ds Max. This marks another major step forward in enabling powerful Radiance Field methods for 3D artists and professionals. Following our previous article on Gaussian Splatting support in V-Ray, this update introduces new capabilities and expands the toolkit for creating photorealistic 3D environments.

Gaussian Splatting is a Radiance Field representation for constructing hyper-realistic 3D scenes from images or videos. Unlike traditional mesh-based approaches, Gaussian Splats represent scenes as a type of point cloud, where each point corresponds to a 3D Gaussian. This innovative technique allows for more realistic environments, complete with accurate parallax and view-dependent effects.

How It Works in Cinema 4D

With V-Ray 7 for Cinema 4D, Gaussian Splats can now be integrated into projects with ease. The plugin provides a range of tools and options for managing splat geometry:

  • Gaussian Splat File: Load splat files in .ply format directly into V-Ray for Cinema 4D.

  • UI Path: Access Gaussian Splats through the V-Ray menu > Geometry > V-Ray Gaussians.

  • Adjustable Parameters:

    • Scale: Modify the size of the Gaussian Splats.

    • Flip Axis: Choose the orientation of the vertical axis.

    • Affect Camera, Shadows, Reflections, and Refractions: Control how Gaussian Splats interact with the scene and other objects.

Key Use Cases

  1. Extended Environments: Gaussian Splats can represent entire environments derived from photo or video data. Compared to traditional environment maps, they offer proper parallax, occlusion, and dynamic view-dependent effects.

    • Enable the “Affect Matte Surfaces” option for environment rendering.

    • Disable the “Affect Shadows” option to prevent shadow interference.

  2. Individual Objects: Use Gaussian Splats for smaller, detailed objects within a scene.

    • Turn on the “Affect Shadows” option to allow objects to cast shadows.

    • Note that lighting and reflections are baked into the Gaussian Splats and are not influenced by scene lighting.

Preview Options

Gaussian Splats in Cinema 4D can be visualized in multiple ways:

  • Bounding Box: Displays the splats as a simple bounding box.

  • Limited/Unlimited Point Cloud: Shows Gaussian Splats as points, adjustable by radius and count.

Examples in Action

  • Affect Camera: Gaussian Splats can be hidden from the camera, appearing only in reflections or refractions.

  • Affect Reflections/Refractions: Control how Gaussian Splats appear in reflective or refractive surfaces.

  • Affect Matte Surfaces: Integrate Gaussian Splats seamlessly into backgrounds, enabling them to interact naturally with other scene elements.

  • Color Adjustment: Apply filter colors to Gaussian Splats for customized visual effects.

This update reinforces Chaos’ commitment to advancing Radiance Field methods across its ecosystem. While Gaussian Splatting in V-Ray for Cinema 4D opens new possibilities, it’s worth noting that this feature is not yet available for V-Ray GPU. As V-Ray continues to expand its integrations, users can expect further innovations and enhanced workflows in the near future.

Stay tuned for more updates as Chaos expands the possibilities of Radiance Fields and learn more here!

Featured

Recents

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Guest Article

A Photographer's Case for Single-Image Splats

A guest article from Danil Zanozin about how a photographer can use gaussian splatting.

Danil Zanozin

Aug 5, 2026

Guest Article

A Photographer's Case for Single-Image Splats

A guest article from Danil Zanozin about how a photographer can use gaussian splatting.

Danil Zanozin

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

Michael Rubloff

Aug 4, 2026

NUBIGON

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON