Volinga Announces Volinga Suite and UE Plugin v0.5

Volinga Announces Volinga Suite and UE Plugin v0.5

Volinga Announces Volinga Suite and UE Plugin v0.5

Michael Rubloff

Michael Rubloff

Apr 3, 2025

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Volinga Suite
Volinga Suite

3D Gaussian Splatting (3DGS) has been gaining momentum across real-time rendering, VFX, and virtual production. Now, Volinga is making it much easier for creative teams to actually use it.

Today, they’ve released Volinga Suite—a dedicated authoring tool for creating, editing, and managing 3DGS content. They're also releasing a major update to their Unreal Engine plugin (v0.5.0). Together, these tools represent a serious step toward bringing Gaussian Splatting into real-world production pipelines.

Volinga Suite is a clean, scene based project structure. You’ve got your .nvol files (Volinga’s format for splats), .vscene files (to arrange them), and datasets linked to the original media. It’s built to keep things organized—especially helpful when you’re working with multiple assets or handing files off between teams.

The scene editor itself is straightforward: drag splats into a 3D viewport, adjust transforms with a gizmo or the property panel, and organize elements hierarchically in an outliner. If you’re working with multiple splats in a single environment, this kind of tooling makes a big difference.

One of the more useful features here is the ability to import aligned COLMAP models, including data exported from RealityCapture or Metashape. That means if you prefer those tools for alignment, you don’t have to start over. You can bring in the original images, camera intrinsics and poses, and sparse point cloud, and train directly in Volinga Suite using that setup. There’s also built-in support for converting PLY-based splats into Volinga’s .nvol format. So if you’ve already been working with Supersplat, you can get those assets into Volinga without too much trouble.

For those working in high-end color pipelines, Volinga Suite is currently the only 3DGS authoring tool with ACES 2065-1 support. That means you can train from OpenEXR files using a proper wide-gamut linear color space, and maintain consistency through to your final render.

It’s especially useful when paired with the Volinga Unreal Engine plugin, which supports OCIO for accurate color display. ACES NVOLs rendered in UE now maintain the same color intent you started with, whether on an LED wall or in post. The Unreal Engine plugin is free and compatible with UE 5.5, but to best leverage its professional capabilities, you will need a license from Volinga.

Volinga’s latest releases reflect a clear goal: making 3D Gaussian Splatting not just powerful, but practical. This is less about technical novelty and more about usability. To bridge the gap between cutting edge graphics and the day to day needs of professionals working in fast-paced, high-stakes environments.

The Volinga team will be at NAB next week for demos and more information about them can be found on their website. The Unreal Engine plugin can be downloaded here.

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