3D Convex Splatting Radiance Field Rendering

Michael Rubloff

Michael Rubloff

Tags

3D Convex Splatting

Over the last year, Gaussian Splatting has dominated the world of Radiance Field rendering. However, the past few months have introduced additional ways to represent and render a Radiance Field, such as Gaussian Ray Tracing and EVER, but today we’re looking at another departure from Gaussian based representations with 3D Convex Splatting.

3D Convex Splatting replaces Gaussian primitives with 3D smooth convexes— flexible shapes capable of capturing both hard edges and dense volumes. These primitives can represent geometrically meaningful elements of a scene with fewer shapes, reducing memory overhead while maintaining visual fidelity. Defined by a set of points forming a 3D convex hull, these shapes are governed by parameters that control their smoothness and sharpness. This flexibility allows convexes to approximate flat surfaces and angular edges without requiring additional primitives, as Gaussian methods often do.

To render a scene, 3DCS projects the points of each convex onto a 2D image plane using a differentiable pinhole camera model. This projection is critical, as it enables the system to compute gradients and optimize during training. Once projected, the convex hull of the points is calculated, defining the 2D boundary of the shape, which is then rendered using a custom CUDA-based rasterizer for real-time performance.

Starting with a sparse set of primitives, 3DCS adaptively densifies convexes in regions requiring higher detail. By splitting shapes into multiple smaller convexes, the method captures finer scene details without bloating memory requirements. While offering higher quality, 3DCS reduced memory usage by up to 30% compared to 3DGS. The tradeoff here is that the training time is a bit longer compared to 3DGS. Rendering frame rates also take a hit, but still hover above real time rates.

One of the most compelling benefits of 3DCS is its ability to produce geometrically meaningful decompositions of scenes. For example, where Gaussian primitives might produce a blurred representation of complex objects, convex primitives can delineate distinct surfaces and edges. This capability makes 3DCS particularly well-suited for structured environments, such as indoor scenes, where sharp boundaries and flat surfaces dominate. Convex primitives can approximate surfaces like walls or angular edges without resorting to additional primitives, as Gaussian methods would require.

Despite its strengths, 3DCS isn’t without limitations. In outdoor scenes, its advantages over Gaussian-based methods become less pronounced. Future research could explore hybrid approaches, combining the strengths of convex and Gaussian primitives to handle diverse environments seamlessly.

3D Convex Splatting represents an exciting consideration in radiance field rendering. It is important to remember we have not yet arrived at the pinnacle of inverse rendering and 3D reconstruction.

For more details and implementation resources, visit the project page at convexsplatting.github.io. The code is also available here with an Apache 2.0 license.

Featured

Recents

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Jul 13, 2026

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr