3DGS Advanced Shader Pack for Unity adds Relighting

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
3DGS Shader Pack

When the 3DGS Shader Pack for Unity first launched, it introduced a bunch of expressive, GPU driven visual effects for Gaussian splats in Unity. Now, only a short time later, the developer, Coco Linux, reports that more than 100 developers and studios are actively using the extension and an advanced update has just arrived.

The new release expands the shader system beyond stylized motion effects and into lighting control, adding volumetric relighting capabilities to splats. One of the long standing requests for Gaussian splatting inside real time engines has been to do relighting. While splats capture lighting impressively well at training time, manipulating illumination afterward has been seldom offered.

Instead of treating splats purely as captured radiance, the shader layer introduces lighting interaction that feels more native to Unity’s rendering stack.

The update builds on the same technical foundation as the original pack, which supports Unity 2021+ and later, across BiRP, URP, and HDRP, running on D3D12 and Vulkan. URP continues to offer the strongest performance profile in VR thanks to single-pass rendering support. The variety of supported files has greatly been enhanced. The asset remains compatible with .ply outputs from INRIA’s original 3DGS training pipeline, World Lab Marble, and gsbox conversions. However, Coco Linux has also added support for XGRIDS .lcc files, in addition to SAM3D Objects, Apple ML-Sharp outputs, and Postshot's .psht.

The advanced 3DGS Shader Pack for Unity is available now, with continued iteration expected as adoption grows. Coco Linux was also one of the recent winners of World Labs Winter Challenge. Congrats!

Featured

Recents

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Jul 6, 2026

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

YaGS is Yandex's open-source Unreal Engine plugin bringing Gaussian splatting into UE5 levels with correct depth compositing so splats and meshes mutually occlude.

Michael Rubloff

Jul 6, 2026

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

YaGS is Yandex's open-source Unreal Engine plugin bringing Gaussian splatting into UE5 levels with correct depth compositing so splats and meshes mutually occlude.

Michael Rubloff

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Jul 6, 2026

Notch One Gaussian Splatting

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Michael Rubloff

Jul 6, 2026

Notch One Gaussian Splatting

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Jul 6, 2026

Notch One Gaussian Splatting

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

YaGS is Yandex's open-source Unreal Engine plugin bringing Gaussian splatting into UE5 levels with correct depth compositing so splats and meshes mutually occlude.

Michael Rubloff

Jul 6, 2026

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

Michael Rubloff

Jul 6, 2026

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

YaGS is Yandex's open-source Unreal Engine plugin bringing Gaussian splatting into UE5 levels with correct depth compositing so splats and meshes mutually occlude.

Michael Rubloff

Jul 6, 2026

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta