Nephelie Technologies Launches nCOMM for Wireless Volumetric Video

Michael Rubloff

Michael Rubloff

Nephelie Technologiess

At this year’s Mobile World Congress 2026 in Barcelona, Nephelie Technologies Limited announced nCOMM, which it describes as the world’s first fully wireless volumetric video capture system powered by 4D Gaussian Splats. The ambition is to move volumetric capture out of fixed studios and into telecom scale networks.

For years, high end volumetric production has depended on dense camera arrays, synchronized wiring, and controlled studio environments. nCOMM proposes something different. Built in collaboration with the Smart Internet Lab at the University of Bristol and supported by Innovate UK, the system replaces tethered infrastructures with wireless capture pods that stream volumetric data in real time. Instead of reconstructing performances offline, nCOMM is designed to transmit and render.

The technical architecture blends multi-path QUIC streaming, multi access wireless networking, and 4D gaussian splat rendering. More practically it means performances and environments can be captured as dynamic digital twins and reconstructed across distributed locations without physical cabling between cameras and processing nodes. Nephelie’s demonstration at MWC centers on Holographic Telepresence and Virtual Production, showing multiple wireless pods contributing to a shared 3D scene in real time.

Gaussian splatting is of course a radiance field method that reconstructs lifelike 3D scenes from image data, has rapidly become a preferred representation for real-time rendering. Extending it into the temporal domain allows dynamic performances to be represented efficiently enough to travel across advanced wireless networks. By combining that representation with network-aware streaming protocols, nCOMM positions volumetric capture not as a production pipeline, but as a service layer within telecom infrastructure.

According to CEO and Co-founder Vassilis Seferidis, the goal is to make volumetric capture wireless, mobile, and network-aware, shifting immersive communication from isolated studios into real world environments. Rather than focusing solely on media and entertainment, nCOMM is presented as foundational infrastructure for emerging 5G Advanced and future 6G ecosystems.

If the model holds, applications extend beyond holographic calls. Remote collaboration, live events, immersive broadcasting, extended reality, and industrial digital twins all depend on reliable real time spatial transmission. The difference here is that capture, transport, and rendering are conceived as part of the same wireless system, not separate stages stitched together.

By removing cables and embedding capture into advanced wireless networks, Nephelie is testing whether volumetric communication can operate at telecom scale rather than studio scale.

nCOMM is being demonstrated this week at Hall 7, Stand 7B47 in Barcelona. Whether it marks the beginning of truly network native holographic communication will depend less on the demo itself and more on how telecom operators, infrastructure providers, and immersive platforms respond. Learn more about Nephelie here.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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