Instant NGP 2.0 Released

Michael Rubloff

Michael Rubloff

NVIDIA

NeRFs are getting faster. Much faster. With Thomas Müller’s latest merge into Instant NGP, the rendering rates of NeRFs are increasing by 5X, though I have seen higher speed ups on my GPU. This is all thanks to a deep integration of just-in-time (JIT) compilation in the engine that powers it all: tiny-cuda-nn and its simultaneous 2.0 release.

The performance improvements in 2.0 don’t come from changing how NeRFs work, but rather from how well the system can execute what it already knows. Instead of separately handling neural networks, ray marching, encodings, and back propagation, the new compiler turns it all into a single, streamlined CUDA operation.

The same one click executable files on Windows will still work to let you install Instant NGP. Linux users can pull the latest source code, update the submodules, and recompile following the standard instructions. What’s even more exciting is that any of your saved checkpoints or .ingp files will work without any modification. I have several hundred ingp files if anyone would like to try!

Once you’re up and running, look for the “instant-ngp v2.0dev” title in the GUI, along with a new checkbox labeled “JIT fusion.” This toggle lets you compare the new implementation against the older version in real time.

Beyond performance, Instant NGP 2.0 introduces several quality of life improvements. There are new interpolation modes and live keyframe recording for camera paths, better support for different lens types (including orthographic), and newly added Python bindings for easier programmatic editing. Most camera lenses, except FTheta, now support DLSS as well. And you’re no longer limited to NeRF mode when choosing a lens type; SDF, Image, and Volume modes have all been upgraded to match.

Longtime users should know that the Glow mode feature on rendering has been removed, but for most people this won’t be noticeable.

With this update, NeRFs have been pushed well into real time rendering rates and the training time has only continued to decrease. This is a greatly exciting day that I believe will reopen a lot of avenues for NeRFs. To get started with Instant NGP, head to the NV Labs GitHub page. Instant NGP comes with the standard NVIDIA license.

Featured

Recents

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform