
Michael Rubloff
Oct 23, 2025
The launch of Arrival.Space version 0.84 marks one of the most ambitious updates the platform has rolled out to date. With features like cloud based reconstruction, unified splat merging, and enterprise grade domain control, this release underscores Arrival Space’s continued focus on scale, creativity, and real world integration.
The star of this update is the introduction of Video2Splat, a Pro only feature that allows users to convert videos directly into splats within Arrival.Space. This is a major moment for creators who have relied on external pipelines or complicated tools to turn footage into interactive spatial experiences. Users can upload up to a minute and a half long video to be processed in the cloud. Additionally processing settings are a bit more expansive than I would imagine for a cloud based app. Users can choose the amount of steps, SH bands, and whether or not the data came from a single or multiple cameras. Now, that capture to creation process can happen entirely in-platform, it really begins to position Arrival Space as an end to end destination.
Another big leap for power users: Unified Splats. This new capability lets you seamlessly merge multiple splats, streamlining workflows and reducing clutter when managing multi source environments. This is something I have struggled with previously and am excited to see it included.
Behind the scenes, the transition to automatic compression of PLY splats into SOGv2 format means more performant experiences. These files are significantly smaller, often just a quarter of the size of their compressed PLY equivalents, and they now compress automatically after upload, no manual steps or conversion tools needed.
Version 0.84 also adds support for XGrids LCC .zip bundles, broadening Arrival.Space’s compatibility with industrial and professional pipelines. For larger organizations or partners, the new Enterprise Subdomain Support offers full control over URLs, think radiancefields.arrival.space with dedicated space management under a unified namespace.
Building and editing spaces also just got faster, thanks to a revamped Gate UI that simplifies screen and portal editing. The Gizmo UI has also been fully integrated into the broader Edit UI, offering a more seamless experience when interacting with and adjusting objects.
Render quality also sees a behind the scenes upgrade, with all scenes now preserving up to 3 bands of Spherical Harmonics by default, bringing richer lighting fidelity to even the most detailed spaces.
As with every Arrival.Space update, version 0.84 rounds things out with general UI polish and bug fixes across the platform. I continue to maintain that Arrival Space is one of the best platforms out there for distributing gaussian splatting content and after today joins the ranks of cloud based reconstruction, too. Check out Christoph Schindelar's spaces!






