Auschwitz-Birkenau Foundation Announces 3DGS Licensing

The first ever certified virtual film location of the Nazi death camp has been announced by Auschwitz-Birkenau Memorial.

The first ever certified virtual film location of the Nazi death camp has been announced by Auschwitz-Birkenau Memorial.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Auschwitz Gaussian Splatting

The power to digitally reconstruct the world comes with a profound responsibility. Not just to recreate beauty and progress, but also to preserve memory, even when it is painful. Some places stand as permanent reminders of humanity’s darkest chapters. Near the top of that list is the former German Nazi camp Auschwitz-Birkenau.

Filming at the site of the former Nazi death camp has long been prohibited out of respect for the victims. Even Steven Spielberg, when making Schindler’s List, was not granted permission to film there. Today, with advances in radiance field representations and in working hand-in-hand with the guardians of these memorials, preserving locations and moments in time with photographic realism has become feasible. In this case, Auschwitz is being digitally reconstructed in unprecedented detail through a project called The Picture From Auschwitz.

A team of professionals led by Maciej Żemojcin provided a fully certified, exact digital replica of Auschwitz I and, soon, Auschwitz II-Birkenau. The scanning was performed by the leading Polish 3D scanning specialist Robert Kraczek and in part supported by Andrii Shramko. Every element, from the infamous “Arbeit Macht Frei” gate to the courtyard cobblestones and rusted barbed wire, has been captured in accurate 3D fidelity. The team used a combination of Volinga and XGRIDS to reconstruct the camp.

The results, a ground-breaking Virtual Film Location entitled “Picture from Auschwitz”, were presented at Cannes Marche du Film in May 2025 and will soon be made available to select filmmakers and educators. The famous director Agnieszka Holland, and renowned photographer and Auschwitz survivor Ryszard Horowitz (pictured in Schindler’s list), are the honorary ambassadors of this initiative. Licensing access to the Virtual Location is contingent on a formal application process, with proceeds directly supporting the Auschwitz Memorial Foundation. 

Picture From Auschwitz is a powerful reminder of what we must never forget, and It is also a glimpse into how 3D reality capture can serve, not only as a technical marvel, but as a moral imperative. The project, its methodology, and approach to IP ownership also sets a new ‘gold standard’ for reality capture teams and physical location guardians to collaborate, build trust and manage the physical/digital IP authenticity chain. Thereby also presenting a powerful opportunity for exploring new ways to educate and share a historic or significant physical location to the wider world.

It is critically important that events and locations are not glossed over or erased. This is part of the responsibility of people working in reality capture and cultural heritage to ensure the future of ethical and truthful storytelling. We are approaching a new form of historical engagement, as 3D and reality capture become more mainstream. 

To learn more about the project, please check out the website https://film.auschwitz.org or contact Auschwitz-Birkenau Foundation. 

Thumbnail for Gaussian Splatting News episode 12

11:38

Watch · New every Monday

Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.