SIGGRAPH Asia BoF Wrap Up

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
SIGGRAPH Asia

When we first hosted Deploying Radiance Fields Across Real-Time and Web as a Birds of a Feather session at SIGGRAPH 2025, the goal was to put researchers and practitioners in the same room and let the conversation unfold naturally. Radiance fields may be young as a formal research area, but their transition into real products is already well underway.

That experiment returned, this time at SIGGRAPH Asia 2025 in Hong Kong.

Co-organized once again by Michael Rubloff of Radiancefields.com and Lukasz Mirocha of Opus Lab, the second edition of the BoF expanded in scope. With the support of Arrival.Space as a dedicated SIGGRAPH Asia hub, the session brought together six speakers working across research, tooling, deployment, and even physical world outputs of radiance field representations.

The SIGGRAPH Asia lineup reflected just how broad the 3D Gaussian Splatting ecosystem has become.

Mindy Li opened with XGRIDS’ work on multi-SLAM pipelines and productized 3DGS solutions for digital twins and simulation.

From there, Yohan Poirier-Ginter explored editable, physically based reflections in ray traced Gaussian radiance fields, showing how splats are increasingly intersecting with classical rendering concerns like material response and lighting fidelity.

On the application side, KIRI Engine, presented by CEO Jack Wang, demonstrated how consumer friendly scanning tools are rapidly lowering the barrier to high quality 3DGS capture, while their Remy app available in China has already crossed two million users.

Ziyu Zhang presented Fast 3D Gaussian Splatting, who medaled in the Volumetric Video Workshop at the conference.

Extending radiance fields beyond the screen, Teng Xu of Crysta.AI explored volumetric 3D printing for both NeRFs and 3DGS, offering a glimpse of how these representations may increasingly manifest in physical form. Crysta won Best in Show back in August at SIGGRAPH in Vancouver.

Closing the session, Julien Philip presented DEGS, Detail Enhanced Gaussian Splatting, developed at Eyeline Studios for large scale volumetric capture. The work underscored a recurring theme at SIGGRAPH Asia that dynamic splats are about to seriously take the main stage.

What stood out most wasn’t any single technique or demo, but the connective tissue between them. Researchers were fielding questions from people shipping products today. Tool builders were stress-testing ideas born in academia. And across every talk ran the same undercurrent: radiance fields are no longer speculative—they are being deployed, scaled, and refined in the wild.

This was the same energy we felt at SIGGRAPH 2025, now amplified by a broader, more international community. The dialogue is global and it’s accelerating. As we look ahead to SIGGRAPH 2026 in Los Angeles, our intention remains the same. Keep creating space where research meets real world applications, and where the people shaping lifelike 3D can learn directly from one another.

If you’re working on radiance fields, whether in a lab, a startup, or a production pipeline, we’d love to connect. More BoFs are coming, and this conversation is only just beginning.

Featured

Recents

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Sep 10, 2026

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge