Autodesk VRED 2027 Adds Gaussian Splatting Support

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

Automotive visualization has been one of the more conservative corners of the 3D industry. Tools like Autodesk VRED have long prioritized physically accurate material rendering and real time design review over experimental representations. Today with VRED 2027, Autodesk addresses this.

The 2027 VRED release adds support for 3D Gaussian Splat (3DGS) files and point clouds, both delivered via the PLY format. Gaussian splats render in VRED’s real time OpenGL mode and in its OpenGL RT path, the Vulkan-based hardware ray tracing pipeline, which means splat content participates in the same rendering environment as traditional scene geometry rather than being composited as a separate layer. Point clouds follow the same rendering path, benefiting from the same GPU acceleration.

Now, an automotive designer or visual engineer working in VRED can now bring captured environments, such as dealer lots, showrooms, factory floors, outdoor scenes, directly into the tool as Gaussian splat backgrounds or supplementary scene elements. This is the same workflow that has made 3DGS increasingly valuable in real time content creation broadly. Captured reality, cleaned up and embedded alongside designed geometry. In VRED’s context, it enables design reviews that place vehicle models into lifelike 3D environments without the polygon budget overhead of traditional environment modeling.

In addition to standard plys, VRED will also support Niantic's compressed spz format and XGRIDS open source .lcc files.

Gaussian splats are rasterized representations, and many implementations treat them as entirely separate from ray tracing pipelines. VRED’s approach of running splats through its RT path represents a step toward integrated scene rendering rather than a stitched-together compositing approach. VRED has supported PLY point clouds for some time for non-Gaussian visualization, so the extension of the format to cover 3DGS content is a natural expansion.

The more significant implication is penetration into the automotive sector’s core visualization pipeline. VRED is a tool for manufacturers. When those workflows start incorporating Gaussian Splatting, the demand for high quality captured environments and reliable PLY export pipelines scales accordingly. VRED 2027 release notes are available on the Autodesk documentation site.

Featured

Recents

Platforms

Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline

The rendering rate of rapid splat rendering increased rapidly.

Michael Rubloff

May 29, 2026

Platforms

Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline

The rendering rate of rapid splat rendering increased rapidly.

Michael Rubloff

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff