BakedSDF Announced by Google Research

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
BakedSDF

Rounding out the busy month of February for NeRFs, another paper has been announced by Google Research.

This method also allows for NeRFs to be displayed on common hardware such as a web browser or phone with a photo realistic and high resolution mesh. Additionally, BakedSDF allows for a high frame rate to be maintained as a user explores the scene. In the below demo, the scene is demonstrated to achieve frame rates above 60fps, while Instant-NGP is only able to achieve >10 fps. While MobileNeRF is able to render ~50 fps, the underlying mesh is clunky and doesn't represent the scene cleanly.

However, BakedSDF captures the best of both worlds by achieving a high frame rate and representing the underlying mesh cleanly. The method also supports Diffuse and Specular colors, while also allowing for accurately relighting of the scene. While only briefly mentioned, there is also the ability to edit the appearance, which is quite underrated especially as people continue to explore Control Net and Gen-1.

This is yet another contribution to the field, no pun intended, for Google Research Scientist team.

The official video of BakedSDF

I highly suggest trying out the 8 demos for yourself to further envision how the majority of people will be interacting with NeRFs in the near future.

My sources have been telling me that this upcoming week will see updates and announcements that will be considered to be "major" and will catapult NeRF forwards. Stay tuned here for the upcoming news and developments.

While several of the most recent developments have been published without authors, NeRF creator, Matt Tancik explained why below:

Featured

Recents

Platforms

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Michael Rubloff

Jun 13, 2026

Platforms

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Michael Rubloff

Platforms

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

NVIDIA has added PPISP among other capabilities to 3DGRUT's latest update.

Michael Rubloff

Jun 11, 2026

Platforms

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

NVIDIA has added PPISP among other capabilities to 3DGRUT's latest update.

Michael Rubloff

Platforms

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

Their June 2026 release removes the requirement that reconstruction jobs in Cesium ion include mesh generation, allowing users to run point cloud or gaussian splat pipelines.

Michael Rubloff

Jun 9, 2026

Platforms

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

Their June 2026 release removes the requirement that reconstruction jobs in Cesium ion include mesh generation, allowing users to run point cloud or gaussian splat pipelines.

Michael Rubloff

Platforms

ComfyUI Adds Native Gaussian Splat Manipulation Nodes for Rendering, Meshing, and Transformation

ComfyUI has added a native GAUSSIAN type and a set of first party manipulation nodes for working with 3D Gaussian splats directly in the graph editor, shipped in v0.23.0.

Michael Rubloff

Jun 9, 2026

Platforms

ComfyUI Adds Native Gaussian Splat Manipulation Nodes for Rendering, Meshing, and Transformation

ComfyUI has added a native GAUSSIAN type and a set of first party manipulation nodes for working with 3D Gaussian splats directly in the graph editor, shipped in v0.23.0.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Michael Rubloff

Jun 13, 2026

Vantage

Platforms

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Michael Rubloff

Jun 13, 2026

Vantage

Platforms

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Michael Rubloff

Jun 13, 2026

Vantage

Platforms

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

NVIDIA has added PPISP among other capabilities to 3DGRUT's latest update.

Michael Rubloff

Jun 11, 2026

NVIDIA Logo

Platforms

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

Michael Rubloff

Jun 11, 2026

NVIDIA Logo

Platforms

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

NVIDIA has added PPISP among other capabilities to 3DGRUT's latest update.

Michael Rubloff

Jun 11, 2026

NVIDIA Logo

Platforms

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

Their June 2026 release removes the requirement that reconstruction jobs in Cesium ion include mesh generation, allowing users to run point cloud or gaussian splat pipelines.

Michael Rubloff

Jun 9, 2026

Cesium Bentley

Platforms

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

Michael Rubloff

Jun 9, 2026

Cesium Bentley

Platforms

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

Their June 2026 release removes the requirement that reconstruction jobs in Cesium ion include mesh generation, allowing users to run point cloud or gaussian splat pipelines.

Michael Rubloff

Jun 9, 2026

Cesium Bentley