BakedSDF Announced by Google Research

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
BakedSDF

Rounding out the busy month of February for NeRFs, another paper has been announced by Google Research.

This method also allows for NeRFs to be displayed on common hardware such as a web browser or phone with a photo realistic and high resolution mesh. Additionally, BakedSDF allows for a high frame rate to be maintained as a user explores the scene. In the below demo, the scene is demonstrated to achieve frame rates above 60fps, while Instant-NGP is only able to achieve >10 fps. While MobileNeRF is able to render ~50 fps, the underlying mesh is clunky and doesn't represent the scene cleanly.

However, BakedSDF captures the best of both worlds by achieving a high frame rate and representing the underlying mesh cleanly. The method also supports Diffuse and Specular colors, while also allowing for accurately relighting of the scene. While only briefly mentioned, there is also the ability to edit the appearance, which is quite underrated especially as people continue to explore Control Net and Gen-1.

This is yet another contribution to the field, no pun intended, for Google Research Scientist team.

The official video of BakedSDF

I highly suggest trying out the 8 demos for yourself to further envision how the majority of people will be interacting with NeRFs in the near future.

My sources have been telling me that this upcoming week will see updates and announcements that will be considered to be "major" and will catapult NeRF forwards. Stay tuned here for the upcoming news and developments.

While several of the most recent developments have been published without authors, NeRF creator, Matt Tancik explained why below:

Featured

Recents

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

Platforms

XGRIDS Launches LCC Cloud Out of Beta

XGRIDS has moved LCC Cloud from free beta to commercial availability. The service handles SLAM + 3DGS reconstruction entirely in the cloud at $800 USD per year for 250 minutes of monthly processing.

Michael Rubloff

May 21, 2026

Platforms

XGRIDS Launches LCC Cloud Out of Beta

XGRIDS has moved LCC Cloud from free beta to commercial availability. The service handles SLAM + 3DGS reconstruction entirely in the cloud at $800 USD per year for 250 minutes of monthly processing.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Corona 15 Gaussian splatting

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Niantic Spatial Spexi

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

AHOLO Viewer gaussian splatting