BlendSplat: Gaussian Splatting in Blender Natively

Add, edit, and render Gaussian Splats without leaving Blender.

Add, edit, and render Gaussian Splats without leaving Blender.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Blendsplat

Blender has always been a comfortable home for artists working at the frontier of 3D capture. But for Gaussian Splatting practitioners, the experience has historically required an external viewer, a dedicated renderer, or a workaround that breaks the familiar node based flow most Blender artists rely on. BlendSplat, a new node based asset library released by developer SoerenSc3d, sets out to change that.

Built entirely around Geometry Nodes and EEVEE, BlendSplat lets you add, edit, and render Gaussian Splats without leaving Blender. Depth of Field and Motion Blur work through the standard camera and render settings. The viewport stays responsive because rendering is handled primarily in the shader. And because splats live inside the Geometry Nodes graph, the full procedural toolset is available. You can transform, instance, and generate new splats without exporting or reimporting.

The relighting feature is the most experimental part of the toolkit, and also the most interesting. Normal based relighting lets splats interact with scene lighting, point lights, area lights, and HDRIs, which opens up compositional possibilities that most GS workflows do not support at all.

However, shadows from other scene objects do not land on splats, and Cycles support remains limited. Alpha blending is dithered to keep the rendering logic in the shader, which introduces some noise at lower sample counts. Spherical Harmonics support is also limited to degree 2 currently.

The toolkit is free, available on Gumroad, with the source hosted on Codeberg. For artists who want to experiment with splats procedurally, or who want to composite real world captures into Blender scenes without leaving their familiar toolset, BlendSplat offers an exciting starting point.

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SpAItial Echo-3 & Apple Event 4D Splat Rig | Gaussian Splatting News

Episode 11 · Nov 2, 2026

Spatial AI launched Echo 3, a world model and iPhone capture app that turns a few minutes of video into a metric-scale Gaussian splat, mesh and point cloud.

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MipMap Makes Gaussian Splats Walkable in Desktop 3.3

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MipMap Makes Gaussian Splats Walkable in Desktop 3.3

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Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

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Nov 5, 2026

Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Nov 6, 2026

MipMap

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

Michael Rubloff

Nov 6, 2026

MipMap

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Nov 6, 2026

MipMap

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.