BlendSplat: Gaussian Splatting in Blender Natively

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Blendsplat

Blender has always been a comfortable home for artists working at the frontier of 3D capture. But for Gaussian Splatting practitioners, the experience has historically required an external viewer, a dedicated renderer, or a workaround that breaks the familiar node based flow most Blender artists rely on. BlendSplat, a new node based asset library released by developer SoerenSc3d, sets out to change that.

Built entirely around Geometry Nodes and EEVEE, BlendSplat lets you add, edit, and render Gaussian Splats without leaving Blender. Depth of Field and Motion Blur work through the standard camera and render settings. The viewport stays responsive because rendering is handled primarily in the shader. And because splats live inside the Geometry Nodes graph, the full procedural toolset is available. You can transform, instance, and generate new splats without exporting or reimporting.

The relighting feature is the most experimental part of the toolkit, and also the most interesting. Normal based relighting lets splats interact with scene lighting, point lights, area lights, and HDRIs, which opens up compositional possibilities that most GS workflows do not support at all.

However, shadows from other scene objects do not land on splats, and Cycles support remains limited. Alpha blending is dithered to keep the rendering logic in the shader, which introduces some noise at lower sample counts. Spherical Harmonics support is also limited to degree 2 currently.

The toolkit is free, available on Gumroad, with the source hosted on Codeberg. For artists who want to experiment with splats procedurally, or who want to composite real world captures into Blender scenes without leaving their familiar toolset, BlendSplat offers an exciting starting point.

Featured

Recents

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Aug 18, 2026

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Aug 17, 2026

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Aug 17, 2026

Julia Logo

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

Michael Rubloff

Aug 17, 2026

Julia Logo

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Aug 17, 2026

Julia Logo

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat