Chaos Neurathon 2023 Hackathon

Michael Rubloff

Michael Rubloff

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Neurathon

Germany based 3D visualization company, Chaos, will be holding their hacakthon, Chaos Neurathon 2023 soon. It will be an in person event taking place in Prague, exactly a month from today!

We are running a Neurathon because we’re committed to pushing the boundaries of what’s possible in the world of computer graphics technologies. 

Developing leading 3D technology, we know that innovation doesn’t happen without collaboration. Whether you’re an artist, industry leader, or academic researcher, you’re welcome to contribute to development discussions and help solve key computer graphics challenges. Neurathon 2023 Tweet

As part of the Neurathon, they will have mentors on site to held out the teams and the winner will receive the equivalent of $2,500.

You can register either with a team in mind or solo, but just make sure to register by November 10th.

The Chaos Innovation lab has been exploring various forms of radiance fields, including NeRFs and 3DGS. Sounds like fun!

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SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

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PlayCanvas Releases SuperSplat 3.0

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Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

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three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

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Sep 9, 2026

three.js Gaussian Splatting