Corona 14 Adds Native Gaussian splatting

Chaos has continued to add gaussian splatting support.

Chaos has continued to add gaussian splatting support.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Corona 14 Gaussian Splatting

Chaos has turned Corona 14 into a fast lane for reality capture. The new release introduces native Gaussian splat rendering, letting archviz and VFX artists drop photoreal, memory light reconstructions straight into their scenes with physically plausible reflections and refractions. In practice, that means city blocks, forests, courtyards, and scanned interiors can be placed around CG buildings without the typical polygon bloat or the hours spent massaging proxies and textures.

Corona’s implementation follows the same creative promise we’ve seen across Chaos tooling over the past year. It takes a splat representation produced from photos or video and renders it as a first class citizen, complete with proper specular transport, so captured context behaves like the rest of your scene.

Corona 14’s rollout also addresses what happens after layout? Chaos Vantage now accepts Gaussian splats exported from Corona, so teams can shuttle the same environment into real-time look dev and client reviews without reauthoring data. Material names are preserved on export, which reduces the “what changed?” friction when bouncing between DCC and GPU review.

Early forum notes and daily-build previews suggest Chaos has approached splats as a native object type in Corona, imported from standard files used by today’s reality capture tools, rather than a fragile one off.

Corona 14’s headliners also go beyond splats. AI material generation and upscaling, a new Night Sky system, and performance/UI refinements. With V-Ray 7 already shipping splat support, today’s update brings parity across Chaos’ renderers and strengthens the case for using captured worlds as the default context in visualization, not the exception. For studios, it’s a practical win: less time rebuilding backgrounds, more time designing the parts that matter.

Learn more about Corona 14 and Chaos here.

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Featured

Recents

Platforms

ovrtx 0.7.0 Adds Diffuse Relighting for Gaussian Splats

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Michael Rubloff

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Platforms

ovrtx 0.7.0 Adds Diffuse Relighting for Gaussian Splats

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Michael Rubloff

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Splattic 4.0.0 Adds 4DGS Editing to Its Browser Editor

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Michael Rubloff

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Splattic 4.0.0 Adds 4DGS Editing to Its Browser Editor

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Ropedia Xperience 2 Pairs Splat Scans With Egocentric Video

Ropedia Xperience 2 pairs LiDAR scans of real scenes, each with a 3D Gaussian splatting model, with egocentric video. A first batch of 126 scenes is online.

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Ropedia Xperience 2 Pairs Splat Scans With Egocentric Video

Ropedia Xperience 2 pairs LiDAR scans of real scenes, each with a 3D Gaussian splatting model, with egocentric video. A first batch of 126 scenes is online.

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World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

ovrtx 0.7.0 Adds Diffuse Relighting for Gaussian Splats

NVIDIA ovrtx 0.7.0 lets Gaussian splats be relit by scene lights with a bundled MDL material and adds experimental lidar rendering of NuRec-trained splats.

Michael Rubloff

Nov 14, 2026

NVIDIA

Platforms

ovrtx 0.7.0 Adds Diffuse Relighting for Gaussian Splats

Michael Rubloff

Nov 14, 2026

NVIDIA

Platforms

ovrtx 0.7.0 Adds Diffuse Relighting for Gaussian Splats

NVIDIA ovrtx 0.7.0 lets Gaussian splats be relit by scene lights with a bundled MDL material and adds experimental lidar rendering of NuRec-trained splats.

Michael Rubloff

Nov 14, 2026

NVIDIA

Platforms

Splattic 4.0.0 Adds 4DGS Editing to Its Browser Editor

Splattic Public Beta 4.0.0 adds 4D Gaussian splat playback and editing to its browser editor, with time-aware selection, retiming and HTML and web AR export.

Michael Rubloff

Nov 14, 2026

Splattic

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Splattic 4.0.0 Adds 4DGS Editing to Its Browser Editor

Michael Rubloff

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Splattic

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Splattic 4.0.0 Adds 4DGS Editing to Its Browser Editor

Splattic Public Beta 4.0.0 adds 4D Gaussian splat playback and editing to its browser editor, with time-aware selection, retiming and HTML and web AR export.

Michael Rubloff

Nov 14, 2026

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News

Ropedia Xperience 2 Pairs Splat Scans With Egocentric Video

Ropedia Xperience 2 pairs LiDAR scans of real scenes, each with a 3D Gaussian splatting model, with egocentric video. A first batch of 126 scenes is online.

Michael Rubloff

Nov 14, 2026

News

Ropedia Xperience 2 Pairs Splat Scans With Egocentric Video

Michael Rubloff

Nov 14, 2026

News

Ropedia Xperience 2 Pairs Splat Scans With Egocentric Video

Ropedia Xperience 2 pairs LiDAR scans of real scenes, each with a 3D Gaussian splatting model, with egocentric video. A first batch of 126 scenes is online.

Michael Rubloff

Nov 14, 2026

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.