New Paper: DynIBaR Neural Dynamic Image-Based Rendering

New Paper: DynIBaR Neural Dynamic Image-Based Rendering

New Paper: DynIBaR Neural Dynamic Image-Based Rendering

Michael Rubloff

Michael Rubloff

Jan 4, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
DynIBaR
DynIBaR

Zhengqi LiQianqian WangForrester ColeRichard TuckerNoah Snavely of Cornell Tech and Google Research have released a new paper that addresses the challenges of moving subjects due to motion, camera paths, and video length.

The results are able to achieve photorealistic and high quality renderings despite the above challenges. As demonstrated in the linked video, there are several implications for live sport coverage as well as high action moments. Although it will more than likely be too soon, perhaps we shall see the X Games utilizing the technology to showcase the athlete's prowess; however, if anything has been learned within the last year, it is to not underestimate the pace of technology!

For anyone that would like to read the original paper, please view it here as a PDF.

Featured

Recents

Featured

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff

Dec 12, 2025

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff

Dec 12, 2025

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff

Platforms

Gaussian Splatting Editing Tutorial with SuperSplat

My latest video is a tutorial on how to use the most popular gaussian splatting editor.

Michael Rubloff

Dec 12, 2025

Platforms

Gaussian Splatting Editing Tutorial with SuperSplat

My latest video is a tutorial on how to use the most popular gaussian splatting editor.

Michael Rubloff

Dec 12, 2025

Platforms

Gaussian Splatting Editing Tutorial with SuperSplat

My latest video is a tutorial on how to use the most popular gaussian splatting editor.

Michael Rubloff

Platforms

Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Native Gaussian Splatting support in Nuke is here through the open beta.

Michael Rubloff

Dec 11, 2025

Platforms

Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Native Gaussian Splatting support in Nuke is here through the open beta.

Michael Rubloff

Dec 11, 2025

Platforms

Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Native Gaussian Splatting support in Nuke is here through the open beta.

Michael Rubloff

Platforms

Third Dimension Introduces SuperSim, Simulator Built From Reality

Third Dimension launches their first product, a nerual simulator.

Michael Rubloff

Dec 9, 2025

Platforms

Third Dimension Introduces SuperSim, Simulator Built From Reality

Third Dimension launches their first product, a nerual simulator.

Michael Rubloff

Dec 9, 2025

Platforms

Third Dimension Introduces SuperSim, Simulator Built From Reality

Third Dimension launches their first product, a nerual simulator.

Michael Rubloff