Editable Gaussian Splatting in Blender

Michael Rubloff

Michael Rubloff

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Gaussian Frosting Blender Plugin

Antoine Guédon and Vincent Lepetit, the two authors behind the popular paper SuGaR have returned with a couple of exciting announcements today. First, they have released the code for their follow-up paper to SuGaR, Gaussian Frosting, which will be presented at ECCV as an oral presentation. We took a look at Gaussian Frosting, which builds on SuGaR and enables editing of Radiance Fields much earlier in the year.

The second announcement and one that could be more consequential for a larger user base is the announcement and release of a Blender plugin for Gaussian Frosting. This means that you can bring in your Gaussian Splatting captures, mesh it with SuGaR and Frosting, and then edit, sculpt, combine, or even animate the scenes to your liking.

We saw some examples of this earlier in the year when we first covered Gaussian Frosting, but things have clearly been stepped up. Now, no coding is required, and everything takes place within Blender— an industry standard, free platform.

As expected, you have full control over moving, rotating, rescaling, and using Blender’s platform to its fullest. During animation, bones and vertex groups will pass through SuGaR and Frosting during rendering to replicate these deformations.

Moreover, you’re not limited to a single capture with this plugin. You can bring in several meshes, as long as your computer can handle the processing. Just make sure to only combine meshes that were reconstructed using the same method (i.e., SuGaR or Frosting).

Once your edits are done, you can simply select the “Render Image” or “Render Animation” button within Blender. If you only want to re-export a PLY file, that’s also an option within Blender.

You can find the Blender plugin on GitHub. Be sure to check out the project page and code page for Gaussian Frosting and revisit our article from earlier this year. Finally, if you’re attending ECCV, don’t miss their talk!

Featured

Recents

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

Michael Rubloff

Aug 12, 2026

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

Michael Rubloff

Platforms

SideFX Labs Ships Three Gaussian Splat Nodes for Relighting, Delighting, and Normal Reconstruction

SideFX Labs adds Relight, Delight, and Normals from GSplats nodes to Houdini, shipping the Gaussian splat relighting tools Houdini 22 carried as prototypes.

Michael Rubloff

Aug 11, 2026

Platforms

SideFX Labs Ships Three Gaussian Splat Nodes for Relighting, Delighting, and Normal Reconstruction

SideFX Labs adds Relight, Delight, and Normals from GSplats nodes to Houdini, shipping the Gaussian splat relighting tools Houdini 22 carried as prototypes.

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Esri's Arkadiusz Szadkowski on Splats at National Scale, Formats, and Finding the Early Adopters

Recorded at the Esri User Conference in San Diego.

Michael Rubloff

Aug 11, 2026

Esri's Arkadiusz Szadkowski on Splats at National Scale, Formats, and Finding the Early Adopters

Recorded at the Esri User Conference in San Diego.

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Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

Aug 10, 2026

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

Michael Rubloff

Aug 12, 2026

Insta360 X6

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Michael Rubloff

Aug 12, 2026

Insta360 X6

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

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Platforms

SideFX Labs Ships Three Gaussian Splat Nodes for Relighting, Delighting, and Normal Reconstruction

SideFX Labs adds Relight, Delight, and Normals from GSplats nodes to Houdini, shipping the Gaussian splat relighting tools Houdini 22 carried as prototypes.

Michael Rubloff

Aug 11, 2026

SideFX Labs

Platforms

SideFX Labs Ships Three Gaussian Splat Nodes for Relighting, Delighting, and Normal Reconstruction

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Aug 11, 2026

SideFX Labs

Platforms

SideFX Labs Ships Three Gaussian Splat Nodes for Relighting, Delighting, and Normal Reconstruction

SideFX Labs adds Relight, Delight, and Normals from GSplats nodes to Houdini, shipping the Gaussian splat relighting tools Houdini 22 carried as prototypes.

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Aug 11, 2026

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Esri's Arkadiusz Szadkowski on Splats at National Scale, Formats, and Finding the Early Adopters

Recorded at the Esri User Conference in San Diego.

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Esri

Esri's Arkadiusz Szadkowski on Splats at National Scale, Formats, and Finding the Early Adopters

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Aug 11, 2026

Esri

Esri's Arkadiusz Szadkowski on Splats at National Scale, Formats, and Finding the Early Adopters

Recorded at the Esri User Conference in San Diego.

Michael Rubloff

Aug 11, 2026

Esri