Gaussian Splatting Editing Tutorial with SuperSplat

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

In my latest YouTube video, I walk through a high level tutorial on how to get started with the PlayCanvas SuperSplat editor. SuperSplat has quickly become the go to editor for Gaussian splatting, and if you’ve been looking for a clear introduction, or want to brush up on a few pro tips, this video is a great place to start.

I’ve also made the .ply files featured in the video available to download, so you can follow along and experiment with the same captures even if you don’t have any of your own yet.

If you find the video helpful, please consider subscribing to my YouTube channel. I’d also love your feedback. Let me know in the comments what could be improved, or simply comment SuperSplat so I can get a better sense of how many viewers are coming over from the website.

I’m still fairly new to creating video content, so I appreciate your patience as I continue to improve. Your support means a lot, and I hope this tutorial helps you in your own gaussian splatting workflows.

Featured

Recents

Platforms

Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline

The rendering rate of rapid splat rendering increased rapidly.

Michael Rubloff

May 29, 2026

Platforms

Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline

The rendering rate of rapid splat rendering increased rapidly.

Michael Rubloff

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

May 27, 2026

Platforms

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Chaos just announced Corona 15, with gaussian splatting now receiving global illumination.

Michael Rubloff

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

May 27, 2026

Platforms

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

The two companies announced a partnership for collecting high quality datasets for Physical AI.

Michael Rubloff

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

May 26, 2026

Platforms

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Manycore Tech has open-sourced Aholo Viewer, a browser based Gaussian Splatting renderer that uses chunk-level LOD streaming to handle scenes with over one billion splats.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff