Aras Pranckevičius has been staying busy. The programmer has unveiled a slew of updates to his 3D Gaussian Splatting Unity plugin with v0.8.0.
You might recognize Aras's name from when he figured out how to greatly reduce the file size of a Gaussian Splat, when he figured out how to do it, again, or you might know him from popping in on X to help other platforms with 3DGS implementations.
Today, he's pushing several updates to his Unity Plugin, which can be found below. Here's the link to his GitHub repository. His plugin has emerged as the gold standard for 3DGS in Unity and additionally comes with an MIT License, so others can contribute and use commercially.
Editing: rectangle splat selection can now subtract from selection while Ctrl key is pressed (thx @JasonDeacutis).
Editing: cutouts got an option to "invert" their logic, i.e. remove splats inside their area, instead of leaving splats inside their area.
Project structure has been reorganized into a Unity package
org.nesnausk.gaussian-splatting
underpackage
folder, and three sample projects underprojects
folder, one each for Built-in, URP and HDRP rendering pipelines.Fix: scripts were not compiling when URP or HDRP was used, lol.
Fix: splats don't try to render themselves into any material preview under URP.
There is also another Unity extension from Keijiro, but Keijiro himself points to Aras's plugin as the go to application to run 3DGS in Unity. I've seen some really cool outputs of people using 3DGS within Unity, from Ruben Fro to GradeEterna.
If you're looking for some inspiration for what you can do with this plugin, look no further than GradeEterna:
We'll keep you updated as more features emerge, but the latest iteration from Aras is epic, as always! Thanks, Aras, for your work!